1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Version C changes

Discussion in 'Arcade' started by Jide, May 11, 2007.

  1. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Pai's Changes

    /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is now Punch counterable on guard.
    Her /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is -4 on normal hit
    Pai's while standing /forums/images/%%GRAEMLIN_URL%%/k.gif no longer causes stagger.

    Read on below for more Ver C changes. The original post I made had some fake info.
     
  2. SweepTheLeg

    SweepTheLeg Well-Known Member

    Thanks for posting these Jide! Keep 'em coming..
     
  3. Ogi

    Ogi Well-Known Member

    just a quick update, They arent confirmed yet!!!!

    Pai:
    2_P(upper): on Guard, p guaranted. something about sukashi is gone, this part i dont get what it means.
    7K+G: on Guard, p guaranted.
    2_5K(while standing K): Normal hit = Knocht down, (stagger gone?)
    2_6P+G: dmg down 5
    63214P+G: longer recovery after the throw.
    PK: normal hit = -4
    PK cant connect after mid(kick) anymore?
    9K+G、6P、PK: 1 f changes, prob -1f (not sure)

    Lau:
    7K+G: on guard, p guaranted.
    Tiger Stance K: counter hit down? (like jacky's 33P)

    Sarah:
    6K+GK: normal hit side turned?

    Aoi:
    43P: no more special mid? keep nerfing aoi? wtf

    Vanessa:
    Defense stance: 3K+G,6K+G. down attack no more guaranted.

    Eileen:
    PP6P: fuked up
    46K: 1f slower
    236P+K mid K getting beter?( i don't get this, id otn play eileen lol)

    Kage:
    TFT command changes to 270 lol wtf!
    3P: high wtf!
    2K+G: dmg only 13?!! wtf!
    After PK u cant to go new stance anymore....
    new stance slap(3P), knee counterable...
    new stance 2KK, second k knock down only on CH.
    no dashing run in new stance...wtf

    Kage's change must be jokes heheheh....
    well i translated those by just random reading on vf5bbs...
     
  4. Dipstick

    Dipstick Well-Known Member

    PSN:
    RottenSashimi
    XBL:
    Kumubou
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">43P: no more special mid? keep nerfing aoi? wtf</div></div>
    I don't even get this change -- as in what they could have done to it. Making it mid would have be a lolocaust (as she would now have the fastest mid in the game, and one that avoids highs... wtf?). What did they do, make it hit high (lol that would make no sense). Low? Special low?
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    Yeah, some of these are not real. Especially the Eileen ones, aside the PP6P change, all the others are just theories.

    I think you need to put a big caption saying "THESE ARE NOT CONFIRMED, NO BITCHING YET PLEASE"

    I don't even get this change -- as in what they could have done to it. Making it mid would have be a lolocaust (as she would now have the fastest mid in the game, and one that avoids highs... wtf?). What did they do, make it hit high (lol that would make no sense). Low? Special low? </div></div>

    Actually, that is not a nerf lol... not being a special mid is actually better. Now you can damage a crouching opponent with 43P, if it was a special mid, it does no damage on a crouching opponent.
     
  6. ice-9

    ice-9 Well-Known Member

    Agree on Kage's changes, LOL...
     
  7. Dipstick

    Dipstick Well-Known Member

    PSN:
    RottenSashimi
    XBL:
    Kumubou
    That's what I meant -- I can't see how changing the hit level from s.mid to anything else would be a nerf (unless they made it high or s.low). Making it mid would give the move some funny applications. :3
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    Kage changes are fake, but Shippujin stance is nerfed.

    Shippujin overall has longer recovery, and i think many of the moves are not full or half circular anymore.

    -Shippujin 6P doesn't knock opponent away on block, so Kage is under forced nitaku.

    -Shippujin 2KK damage reduced drastically.

    -Shippujin 3P has much bigger recovery.

    -TFT is still 64P+G

    -3P+G damage reduced



    Pai got super nerfed it seems.
     
  9. Chimera_Knight

    Chimera_Knight Active Member

    XBL:
    Chimera Knight
    Thanks for all of the info guys. Is there any information on changes for Goh yet?
     
  10. Pai_Garu

    Pai_Garu Well-Known Member

    Pai

    7K+G
    Just like Lau, 7K+G is much more punishable. Possibly P counterable on block.

    PK
    It used to be +3, but now it's now -frames on normal hit.

    Staggers caused by sidekick and full charged 3PK seems easier to struggle out of. It's harder to connect PK on the opponent.

    After 63214P+G throw, opponent can get up quicker.

    while standing K knocks down instead of stagger now.

    9K nerfed once again, can not beat LP in even situation.

    2_6P+G dmg decreased by 5pts possibly.
     
  11. Pai_Garu

    Pai_Garu Well-Known Member

    Other misc changes...

    Shun's sabaki window possibly shorter. After the first part is guarded, Shun is now -frames. Second hit might be elbow counterable now. (We all expected this didn't we?)

    Nuki said that Aoi is stronger now, but not exactly what specifically was mention. More play time is needed possibly.

    Jacky lost the wall combo ability after 33P+G.
    6P+KP looks like it floats on counter hit.

    Lau maybe stronger overall :):):)
     
  12. WrathX

    WrathX Well-Known Member

    Yay, no Goh or Akira changes! /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  13. Pai_Garu

    Pai_Garu Well-Known Member

    I wouldn't be so quick to make that statement...
     
  14. WrathX

    WrathX Well-Known Member

    But... but... all the broken characters were fixed... right?

    Lemme live in my world of optimistic pessimism!! /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  15. KiwE

    KiwE Well-Known Member

    As a Pai player and someone who won't play Ver C probably I should hate these changes but I welcome them. Anything to make the game really balanced. Keep the info coming and thanks you guys for the work.
     
  16. Dan

    Dan Well-Known Member

    Wow cool stuff.....

    <span style='font-size: 8pt'>
    *prays* EVO dragon cannon EVO dragon cannon.....</span>
     
  17. hikarutilmitt

    hikarutilmitt Well-Known Member

    God I hope that Aoi change is true and that there are more to follow it...
     
  18. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    NO NO NO!!! Tell me thats not TRUE ;(;( OMG, why my PAI is WEAKER, WWWWWWWWWWWHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY???
     
  19. Jigohro

    Jigohro Well-Known Member

    I'm no expert, but that's probably called "game balance" /forums/images/%%GRAEMLIN_URL%%/wink.gif .

    BTW, I really hope they will make Kage's hit->guaded->LOLpwnt-throw a bit more visible, for example give it a "whoosh" or make him do that special sound a bit earlier than some 1 frame before it hits, heh.

    Overall, I like what I see, can't wait to see more.

    <span style='font-size: 8pt'>*prays*no Evo dragon cannon, no Evo dragon cannon, no Evo dragon cannon... and yes, I play Sarah. At least these days I don't hear "that cheap ****" thrown around so much... And I'm a sucker for game balance</span>
     
  20. tribaL

    tribaL Well-Known Member

    hmm... why would they make pai weaker... lemme think... this is a toughy...

    is the answer 'for the same reason why they toned down shun's "taste the rainbow" super-sabaki-everything that is safe on block because of hit check into guaranteed /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif juggle?'

    just a thought... and that's coming from a shun player. i accept that loss because i realize it's a bit nuts. the only thing i don't want is for the move to become totally useless... shun's only other worthwhile sabaki in /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif takes him 10 drinks to get, and it's throw/jab punishable on block.

    ...and /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif doesn't count either -_-
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice