Updating Aoi's Low Throw Frame Data

Discussion in 'Aoi' started by Sente, Mar 11, 2025 at 6:29 AM.

  1. Sente

    Sente Member

    @kingo, @Blessy

    Based on my testing of frame data, it seems all of Aoi's low throws are 10f execution, 1f active, 36f total. I specifically tested her low throws during my testing in the Low Throw Frame Data thread. May I request her command list be updated to reflect this frame data? If anyone has other scenarios to test that may challenge my assumptions or need further explanation of my testing methodology, please let me know.

    Thank you!
     
    Myke likes this.
  2. Combolammas

    Combolammas Sheep Content Manager Goh

    Content managers don't have access to move lists so you might want to alert the head honcho for this one @Myke
     
    Myke likes this.
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

    Steam:
    SteamID
    PSN:
    Myke623
    Unless otherwise specified, all high and low throws are 10f of execution. Is it also true that all high and low throws have 1 active frame, and are 36 frames in total?
     
  4. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    Standard high throw whiff, at least the one I tested (buffer window test) was a total of 34 frames. I assumed other high throws are like that. Maybe will do a quick test tonight...
     
    Myke likes this.
  5. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    So Tested:
    [P][+][G] = 34 total frames on no contact. Akira, Aoi, Blaze, Pai, Goh, Jeffry, Taka, Wolf, Vanessa (DS)

    [2][P][+][G] = 36 total frames on no contact, consistent with Sente's findings for Aoi, Blaze, Pai, Goh, Jeffry, Taka, Wolf, Vanessa (DS).
     
    Myke likes this.

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