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Suirakan combo

Discussion in 'Lei' started by Cozby, Jun 18, 2008.

  1. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    I was messing around with Lei vs. Lei this morning, and I found something strange with a combo out of Suirakan /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif.

    I was doing Suirakan /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif and I was getting two different resulting damages. The consistent one was 70 and for some reason sometimes i i got 58.

    In both cases Lei (the opponent) never touched the ground.

    Do any of you guys know of any universal combos out of this move? Thanks.
     
  2. CobiyukiOS

    CobiyukiOS Well-Known Member

    It all depends on how close you are to the opponent, The closer, the more damage.
     
  3. smb

    smb Well-Known Member

    Question about p+k,

    That move has a relatively large frame (or however you would say it, takes awhile to execute) and i never do it on purpose---tho i do throw it out quite a bit on accident. Well, whenever i do accidentally use it, it sure looks to be a really quick executing move that beats out lots of my opponents quick attacks, much faster than the frame data would imply.

    (about twice a week i think..."ha, i should start using that move alot more" but i never do.)
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    There is another possibility, if the opponent is spamming the techroll command, you may get extra damage because the game system 'punishes' mistimed tech-commands. Experiment with dojo setting teching both on and off.
     
  5. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Ah ok

    If the opponent exact recovers in any way after the Suirakan /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, they can avoid the rest of the combo.

    However if they don't recover exactly, the damage i mentioned earlier occurs. The missed recovery gives more float

    If they dont recover at all I get 60.
     
  6. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Now I have more questions. If the opponent recovers unexactly and I execute this sequence the damage varies dependent upon the angle the suirakan /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif hits. A slightly different angle resulted in different damages every time.

    So perhaps Lei's /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif has special properties?

    I think this holds true
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    That used to be true with bodycheck-type moves, at least with Akira's until they nerfed Akiras bodycheck. might be true for Lei but I dont know for sure cause im not a Lei expert.
     
  8. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    i think lei 466 P+K avoid high attacks the only combo i try to do from suirakan against some characters is suirakan P+K 2P 33 PP+K+G KK. i might have to input a slight dash before entering 2P
     

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