Successful Evade and Charge Attacks

Discussion in 'Dojo' started by akai, Mar 21, 2025.

  1. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

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    Akai_JC
    This was a topic of discussion between Chanchai, Myke, Gweebert, Tenguman, and me in the VF Media section of the community Virtua Fighter Discord on October 21-24th, 2024. The discussion started with this observation by Chanchai from a game played: ​

    Summary of the findings:
    • Any attacks that cannot be charged: You have only one attempt to get a successful evade. A 2nd DM attempt for the same attack-whether the 1st attempt succeeded or failed-will end up being a failed attempt.
    • Any charge attacks in which max charge is not applied (no charge or partial charge) and its execution plus active frames is more than DM total animation, you can get two successful evades. But Max charge version of these attacks, you can't get two successful evades. If 1st DM attempt failed, subsequent DM attempt for the same move will also fail—does not matter if it was no charge, partial charge, or max charge.
    Another way to explain it:
    Charge attacks that were tested in which the ability to successfully evade twice was doable:
    • Goh - [4][P][+][K]
    • Jeffry - [4][1][2][3][6][P]
    • Kage -[2][3][6][K][+][G]
    • Lei - Hai Shiki [P][+][K]
    • Lion - [4][P][+][K]
    • Vanessa - OS [4][1][2][3][6][P]
    • Wolf - [P][+][K]
    Note, you can only get two successful evades when it is not the max charge version of move. As for application in the game...mostly esoteric knowledge until someone actually found a good use to evade twice the same move!

    Older threads that is relevant to the topic of this thread. The belief or foundation many of us have about "tracking" after successful evades is that many attacks:
    1. Successful Evade of a Strike in an Attack String - Pressing buttons after successfully evading an attack in an attack string, you may still get hit from subsequent attacks due to "tracking".
    2. Successful Evade and Slow Attacks - You can still get hit by a slow attack after successfully evading it. The belief is that pressing a button causes the slow attack to realign/"track".
    3. Evade Jail - from these testinngs/findings, we knew that an earlier failed or successful evade prevents you from getting a successful evade on the next attempt against the same move.
    4. Ohzeki's Blog - examples of strange evade situations with certain moves.
    We discussed in 2024, how certain attacks can still hit the successful evader (even if the evader did not press any buttons to cause the realignment/tracking.

    Specifically somewhat off-topic about Wolf max charge [P][+][K]. Wolf max charge has unique physical properties that after successful evade animation it can still make contact. Successfully evading the [P][+][K] by defensive move: characters are more likely to still get hit by P+K if you input DM during the initial execution frames of [P][+][K] max charge versus the latter execution frames of [P][+][K] max charge. This is more likely the case when the character you are using is larger (bigger hit box :)). This contact can happen even if the evader did not press a button after successful attempt; however, the evader can likely attack Wolf before max charge executes or back dash to avoid the full charge attack.
     
    Sente likes this.

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