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Starting out with Jean #2

Discussion in 'Jean' started by Modelah, May 29, 2014.

  1. Modelah

    Modelah Well-Known Member VFDC Translator Content Manager Taka

    PSN:
    Modelah
    Note: This was written by Ōtsuka Jean and translated by Modelah.

    Ōtsuka Jean's VF5FS Beginner's Blog post

    Hi, I'm Ōtsuka Jean. Here's my post on starting out with Jean, and as it's meant for people new to the game I may have over simplified a few things here and there so please accept my apologies in advance.

    Jean's Characteristics, Strengths and Weaknesses
    Jean has a good all-round moveslist, particularly when fighting at mid range. When players get used to using Jean's unique [6][6][P] attack they can unlock his true attacking potential. A lot of Jean's basic moves are above-average in terms of damage, and with technical moves like his sabakis and guard break he can be a really strong, rewarding character to play.

    As for weaknesses, Jean's throws are rather below-average, and he doesn't have a lot of moves to deal with an opponent's abare.

    Basic Skills
    Mid Attacks:

    [6][P], [4][K], [3][P][P]- At close range you should be trying to put your opponent in nitaku between these a throw as these fast moves have a better chance of countering their abare attempts.

    [3][3][P][K], [6][6][P], [3][K]- These have great range, and I think it's safe to say that Jean doesn't have many problems dealing with backdashers.

    [6][K], [3][P][+][K]- Slow but will launch on normal hit, these are for opponents who try to abare against your throw attempts. Use them wisely and try not to lose the 'damage race'!

    Low Attacks:
    Jean has great low attacks with good reach, and quite a few of them are half-circular attacks. Use these to put the hurt on opponents who just stand and guard.

    [1][P]- This recovers crouching. If you do it after a backdash it's an excellent choice of attack as it can beat your opponent's high attacks, standing guard, and evade.

    Circulars:
    [4][P][P], [9][K][P]- Useful high half-circular moves. The second attack of both moves hit mid and aren't too bad on guard so use them often.

    [2][K][+][G]- Slow and punishable on guard, but as it's a low full-circular it's effective against evade and standing guard. Get the opponent to block this and go back to your mid attacks.

    Throws:
    Jean's throws in order of damage from highest to lowest are:
    [6][6][P][+][G] (60)
    [4][P][+][G] (50)
    [P][+][G] (40)

    Other useful moves:
    [6][6][P]-
    On hit this move leaves opponents unable to guard standing or crouching for a short time, and any hits that follow will register as counter hits. After this move connects follow up with another [6][6][P] or [2][K][K] for a mid/low nitaku mixup. Even if either of the follow-up attacks are guarded the pushback is enough to keep you safe, making [6][6][P] an extremely potent weapon in Jean's arsenal. [6][6][P] (hit), [6][6][P] will knockdown the opponent, so be sure to follow with [3][3][P][K].

    [4][6][P][+][K] (guard) [K][P][P][K][P] (hit) [K]- A guard breaking move that allows you to get in multiple hits on your opponent. To get the final [K] to connect be sure to input it just as the preceding [P] hits. This does more damage than [6][6][P][+][G], so if you're feeling confident use it to break down opponents when you catch them standing around guarding. This is the perfect move to use after opponents are conditioned to guard against Jean's [6][6][P].

    [4][P][+][K][+][G]- This will sabaki your opponent's high/mid punches and elbow attacks. Upon a successful sabaki inputting [P] will put the opponent in a stomach crumple allowing you to combo them. Not only does this move make punch attacks against you risky, if you are hit by a move that can't be sabakied it will not register as a counter hit. Use this often from disadvantage to narrow your opponent's offensive options.

    [3][3][P][K](charge)[P]- Execute this by holding [K] to charge the kick, and then hitting [P] during the charge. Tricky to do at first but practice it until it becomes second nature. This is much better than [3][3][P][K] on both hit and guard, and is a very powerful tool unless it is crouched. It has great speed and range so when you're unsure how to counter attack this move is one of the better choices.

    Basic Strategy
    Jean's core strategy revolves around trying to put your opponent in nitaku between throws and mid attacks, and utilizing his guard break.

    Jean's throws are quite weak and his mid attacks are strong, so when your opponent starts trying to evade so use his half-circular attacks and [2][K][+][G] to stop them. Once they stop evading, you should have more luck getting your mid attacks to hit.

    The key to Jean's offense is [6][6][P]. As it's a low-risk and easy way of putting your opponent in nitaku use this move to dictate the match from mid-range.

    On defense use [4][P][+][K][+][G] with standing guard to take the initiative and turn the tables when defending.

    Basic Combos
    [6][K], [9][K][+][G], [3][3][P][K]- a stable combo for everyone except Taka
    [6][K], [9][K][+][G], [2][P][+][K], [3][3][P][K]- for up to middle weight characters
    [6][K], [9][K][+][G], [2][P][+][K], [3][3][P][K]- for Taka

    [3][P][+][K], dash, [P], [4][K][K][P]- a stable combo for everyone except Taka
    [3][P][+][K], dash, [4][6][P][K]- for Taka

    [4][P][+][K][+][G](successful sabaki)[P], [9][K][+][G], [3][3][P][K]- a stable combo for everyone except Taka
    [4][P][+][K][+][G](successful sabaki)[P], [4][6][P][K]- for Taka

    From the author
    That's all, folks! If you're on PSN look for 'mach3441', and see you in the arena! Good luck!

    Ōtsuka Jean

    Go to Starting out with Jean #1
     
    Last edited: Jun 5, 2014
    Riskbreak and Cozby like this.
  2. Lethal smoke

    Lethal smoke New Member

    I have a question. what are jeans meatie?and how do i keep a good guessing game going? and what are some good side turned options to put defender in check? so basically how do i put up a good fight.
     
  3. oneida

    oneida Long Arm of the Lau Silver Supporter

    PSN:
    oneida_vf
    XBL:
    oneida1
    as with every character, keeping your opponent guessing means mixing up how you use your advantage - mostly between mids, throws, and circulars, shutting down attacking, blocking and evading respectively.

    66P is a great mid which leads to a mid/low mixup on CH, 4K,P knocks down, 6P,P is easy to hit confirm, 33P charge K can be held until it's unblockable or released early if you think they'll flinch. for throws, just keep juggling forward, neutral and back to mitigate throw escapes. for circulars, i really like 9K,P as its high->mid and seems to hit all the time, but beware it's half circular. also K(charge)P is fast and full circ i think.

    for side turn, note that K+G is advantageous on block during ST. but i don't really know Jean's ST game. i believe his 3K crumples on ST CH so you can alternate between that and throw. if your opponent breaks side throw you're still +2 so elbow, throw, or guard break to beat fuzzy.

    for meaties try timing fully charged K so that it must be guarded on wake-up, leading to Jean's built-in mid/low mixups.
     

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