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Some moves who's uses i can't establish

Discussion in 'Eileen' started by Valtiel, May 16, 2007.

  1. Valtiel

    Valtiel Member

    There are some moves from Eileen which i simply can't figure out a practical use for. If anyone can tell me when the following moves can actually be used in combat i' be very greatful

    7P+G+K : the backwards flip sort of move, to my knowledge it's too short a flip to be able to avoid anything except the occasional lucky dodge of a low kick.

    4P+G+K : this high parry seems pretty useless to me and hardly seems more or less affective than just standing and blocking the attack

    Also, and this ones kind of in general, but jumping attacks, are they ever useful? Seems that the delay in some is so long that almost anyone can see them coming.

    Not quite as big a list of attacks as i'd planned but i've forgotten most of the ones that struck me as useless between now and my last play. Might add some more up later, thanks for any advice.
     
  2. Schaufel

    Schaufel New Member

    4P+K+G is pretty useless accoring to me, yeah. You don't really get any kind of benefit when it sabakis something and she can still be hit out of it on pretty easily. The BT version has some limited uses though, mostly as mindfuck /forums/images/%%GRAEMLIN_URL%%/smile.gif

    The jumping attacks are somewhat useful as okizeme. They can jump over rising lows and counter for pretty good combos, for example.
     

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