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Regarding PKG cancel for pressure games

Discussion in 'Dojo' started by Dashwolf, Feb 26, 2007.

  1. Dashwolf

    Dashwolf Well-Known Member

    Most of us would us a /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/g.gif to achieve a quick punch in between combos, or cancel that into a throw. In that scenario, I would imagine you would /forums/images/%%GRAEMLIN_URL%%/g.gif cancel the /forums/images/%%GRAEMLIN_URL%%/k.gif as fast as possible.

    However, i have been thinking lately in situations when you would prefer your opponents to block or just plain harressing/pitbull them with /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/g.gif (eg: ohsu akira).

    Opponents guard when they think and see the kick coming. Would the cancel animation of just the feet twitching be enough? Or is the cancel animation where the feet just left the ground be better? Or, even higher?

    How much of the /forums/images/%%GRAEMLIN_URL%%/k.gif would you show before you /forums/images/%%GRAEMLIN_URL%%/g.gif cancel it when you're on the offensive and not in the middle of a combo?
     
  2. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    No matter where you cancel the kick, visually it can be seen by the opponent and can sometimes cause them to freeze up.

    All part of the mind games and strats of VF /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  3. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    The later you kick G the cancel the more affective it is imo,
    this makes the movement more exaggerated and so places more thought in your opponents mind that you will do an attack.
    (this is useful if peopel are good at hin confirming things, try to leave it as late as possible)
    It's a really good feint tool, if you play Aoi she has loads /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     

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