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question for all pai players out there

Discussion in 'Pai' started by Shidosha, Dec 15, 2007.

  1. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    tell me the honest truth, do you abuse /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif
    (n i do mean that, not /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/k.gif )
     
  2. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif

    edit: nevermind, read your post wrong.
     
  3. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Yes, i abuse it very much! I use it lot when oponent does a rising low kick. Then u have got 2 options:
    1. Do all command - uf+K+G,K
    2. Make an single Swallow and try throw followup.

    When it (uf+K+G) connects on CH, u have big advertage (6 frames?) and u can follow with throw or f+P,k

    Swallow is a very good tool, but u should also mention f+P, that was powered so much from vf4
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    It gets worse than that, if /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is blocked, Pai can do lots of things, like another /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif..
    none of these attacks will cause throwclash...
     
  5. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    i used to play with a on dead or alive who would abuse this one move... i thought it was cheap but he won WCG world finals doing it so i now see no shame in it

    that being said, i will spam that crap on a croucher. n since its safe on block i can have a ball with it
     
  6. CapnKill

    CapnKill Active Member

    Its a great move, I use it often /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  7. Cocoa_Pai

    Cocoa_Pai New Member

    So i just played Shidosha's Pai and /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif won the match heh. I think it throws people off pretty well, so i can't hate on abusing it
     
  8. KoD

    KoD Well-Known Member

    PSN:
    codiak
    OM K == bye, bye miss american pai, tried to spam swallowkick but your lifebar is dry.

    To be clear, the reason another swallowkick wont clash is because of fames, not because it has anti-clash properties. Pai has many anti-clash attacks, the most rewarding probably being /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (at least in ver B, havent tried in ver C)
     
  9. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    lol kod
    i know when to stop spamming it when i fight that jeffry
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    If Pai has reflexes to react to the OM, OM K from both directions will lose to followup /forums/images/%%GRAEMLIN_URL%%/k.gif in /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. Kinda funny having it hit and KD behind Pais back but thats what will happen. Beating OM is so easy Ive kinda lost confidence to it and no longer recommend OM in these kind of situations. In short OM will will evade the first attack but automatically lose to canned string followups.

    ps. I hate if forum threads degenerate to "you can do this" "but then I can do this" "hah! then I can do this". Tactics, choices and guessing games are what VF is all about. I hope we all remember this and dont resort to forum wars.

    pps.
    Pretty much most of anti-clash properties are dependant on frames when character is considered in air, backturned etc. At -5 situation that I referred to, several moves will clash but /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will not, so it does have anti-clash properties, they just dont extend fully down to -11.
     
  11. KoD

    KoD Well-Known Member

    PSN:
    codiak
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Beating OM is so easy Ive kinda lost confidence to it.
    I hope we all remember this and dont resort to forum wars.
    </div></div>

    Yes, I agree, OM is inconsistent.
    Yes, I agree, please don't resort to forum wars.

    Pointing out that /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is less safe than /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (which won't get you OM backcrumpled) or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (which won't get you owned on block) is hardly a forum war.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    Pretty much most of anti-clash properties are dependant on frames when character is considered in air, backturned etc.</div></div>

    No, not unless you're using some strange definition of dependent on frames. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and the like are programmed not to clash, regardless of backturned status (it's not), jumping (does it jump ie avoid low attacks? I don't think so), or frame disadvantage (obviously if the throw is guaranteed, the attack wont come out). On the other hand, /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif clashes just like any other 14 frame move in the game, afaik.
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You are correct about /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, I apologize. >_<
     
  13. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    No I can honestly say that I watch when I play a good person I limit when I use it and time its usage as needed. If I see a low recovery kick coming I try to use the /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif to leap over the low attack and pop the enemy up instantly as well for punishment if a low counter attack is anticipated. I used this move daily in VF evo and it saved me many times (this same move was done with a different motion back then)
     

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