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"PlayStation 3 version already playable."

Discussion in 'Console' started by Jeneric, Jun 30, 2006.

  1. Jeneric

    Jeneric Well-Known Member

  2. Zero-chan

    Zero-chan Well-Known Member

    Kinda like how they said they only had a number of months VF4 on PS2, even thought the game was announced before the arcade version, riiiiiiiiiiight?

    TRANSLATION: It's not entirely true. I'm sure there's infrastructure on the game running on PS3 hardware, but there's no way anything even remotely approaching playable would have been shown at E3. The system's hardware isn't even 100% finalized. Christ, even next-gen Sonic ran like absolute shit on PS3 (as compared to the 360 version), and they've been working on that one for MUCH longer.

    If they did show what they had on PS3 at this point, it'd look something like Tekken 6 did. If not worse. And that wouldn't be so good, would it...?
     
  3. Adio

    Adio Well-Known Member

    It's always nice to get an insightful angle on these things. Thanks for sharing. I've seen the latest development pics at Gamespot and I'm content. Features aside, graphically; I think we'll finally get arcade perfect visuals via PS3.

    Though, I found it rather patronizing for Sega to comment on PS3's price as "cheap". Sony's market strategy is painfully obvious and since Sega only makes games for the arcade and game consoles, to regurgitate the whole "if you consider the PS3 for its other components" spiel, I think they're being asinine in my opinion.

    Yet, I’m glad Ge-Maga had the bottle to ask more pressing questions still, I don’t buy the whole PS3 and Lindbergh being similar while Xbox 360 would be too much trouble argument…

    If online options are definitely out then I can't see them toping what they did with Evo when it comes to game play features. Albeit, with more gloss.
     
  4. Poppa

    Poppa Well-Known Member

    [ QUOTE ]
    Adio said:

    If online options are definitely out then I can't see them toping what they did with Evo when it comes to game play features. Albeit, with more gloss.

    [/ QUOTE ]

    Well, I'm sure they could do a VF.TV with PS3 online. Not to mention downloadable items (if you would count that as "online").

    I'm still hoping that they put in an actual online mode. There aren't many people around my area who play VF, so it would be the best way for me to get some human competition. Obviously, anything serious like tournaments should never be done online.

    The PS3 is supposed to have a unified online service ala xbox Live, so it shouldn't be that hard to put online in. All they have to do is put the code into the game.

    Other than online, they could always add some other features, such as:

    -Tournament mode (for VS)
    -Team battle
    -Story mode (with an actual story). VF's story isn't that bad. Maybe some cutscenes...
    -Tag team feature, VF style /versus/images/graemlins/smile.gif (hey, people might make some sick combos).

    I can't really think of anything else they could do. I know a lot of people don't really like things like "tag team" but it is just an extra feature for you to enjoy. Kind of like the special tournaments in quest mode in evo (hyper action battle, etc...), you aren't forced to use them, but they are there if you want to. Hopefully these types of features will get some casuals to start playing VF.

    Online IMHO, is the next big step for VF. This is especially true on our side of the pond. Arcades are dead here (unlike Japan). If I'm not mistaken, they aren't even going to release the arcade version over here. So all we got is the console version anyways, might as well give us online.
     
  5. rejj

    rejj Active Member

    The problem is that an online mode can't be done without vastly changing the way the VF system works. VF is so dependant on frames that the lag you get online would just make it impossible.

    VF runs at 60 frames a second - 16.66 milliseconds per frame. Two players near eachother are likely to get approximately 40ms latency betwteen them on average dsl/cable connections. How would you like playing every game with a constant -2 / -2.5 frame disadvantage?

    The only way to accomodate online play would be to totally re-work the frame windows, making everything much more .. "sloppy". At that point, you wouldn't be playing VF, so there wouldn't be much point left in the exercise.
     
  6. Poppa

    Poppa Well-Known Member

    [ QUOTE ]
    rejj said:
    How would you like playing every game with a constant -2 / -2.5 frame disadvantage?

    The only way to accomodate online play would be to totally re-work the frame windows, making everything much more .. "sloppy". At that point, you wouldn't be playing VF, so there wouldn't be much point left in the exercise.

    [/ QUOTE ]

    I guess I forgot how serious latency could be... /versus/images/graemlins/frown.gif

    Well, I still hope they do a VF.TV thing and add some extra offline modes.

    Maybe by the time VF7 comes out, everyone will have a T1 line. /versus/images/graemlins/smirk.gif

    Would a T1 line even fix the problem?
     
  7. rejj

    rejj Active Member

    [ QUOTE ]
    Poppa said:
    Would a T1 line even fix the problem?

    [/ QUOTE ]
    Not really.. the problem is latency rather than throughput. The speed of light is the limiting factor here (combined with computational delays in every piece of equipment between the two players).

    Sounds far-fetched, but that's just how it is.
    Damn relativity.
     
  8. Shadowdean

    Shadowdean Well-Known Member

    The bigger problem are people who think that VF is so godly that having a match messed up by lag now and then would somehow ruin the game. The Largest problem is Sega not giving a shit about the market outside of Japan.
     
  9. Poppa

    Poppa Well-Known Member

    [ QUOTE ]
    Shadowdean said:

    The bigger problem are people who think that VF is so godly that having a match messed up by lag now and then would somehow ruin the game. The Largest problem is Sega not giving a shit about the market outside of Japan.

    [/ QUOTE ]

    Well, he wasn't talking about lag, he was talking about latency. The difference being that latency is always there. It's the time for the data to go over the internet to a server and then to your PS3 where it computes the data. It's the delay of all this happening.

    So, like he said, there will always be a delay (for both players).

    The problem is that arcades are dead here. Japan doesn't need online. So I say put online in even if there is latency and lag. Put it in and let us decide how bad the latency and lag is. It's not like we'll host tourneys online, we just want to play with other people who actually play this game. Some of us can't always fly to SOCAL to play VF. Some of us just don't have the time. It would be nice to just come home, relax and pop in VF and play "winner stays" with a few friends (for example, friends who live in SOCAL).

    Anyways, hopefully they put it in. It's not like latency and lag will ruin the quality of the offline game. If you don't want to lose to lag, don't play online. Plus, it could get quite a few people interested in the game. We might see the possibility of having a large fanbase... /versus/images/graemlins/shocked.gif
     
  10. ice-9

    ice-9 Well-Known Member

    I agree with the pro-online comments above, and I think what AM2 might also consider releasing a VF5 Online version that might have a different engine. I.e. they can program in more buffer, some sort of error correction algorithm, a prediction factor in the face of latency, etc. that might improve the online experience and/or at least bring it closer to the real thing. Just a thought.
     
  11. Poppa

    Poppa Well-Known Member

    [ QUOTE ]
    ice-9 said:

    I.e. they can program in more buffer, some sort of error correction algorithm, a prediction factor in the face of latency, etc. that might improve the online experience and/or at least bring it closer to the real thing. Just a thought.

    [/ QUOTE ]

    You know, that's a great idea and could very well work. Just enough to deal with the delay of latency. As for lag...well, every now and then we'll just have to suffer through it I suppose...
     
  12. Cheax

    Cheax New Member

    I hate Tekken! Don't you?
     

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