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Pai's K+G and d+K+G in the P string (in VF4evo)

Discussion in 'Pai' started by JysseXzarks, Aug 11, 2003.

  1. JysseXzarks

    JysseXzarks Member

    I saw on the command list of Pai of this site that in the Pai's P string you can enter K+G or d+K+G, it's marked (hit). I don't know if I enter it properly.
    1-Does the result is the move K+G or d+K+G?
    2-I think I don't enter correctly the command because when I hit and when I do not (because opponent guard for example), the result is the same, the move begin at the same moment.
     
  2. Llanfair

    Llanfair Well-Known Member

    The 'hit' indication in the movelists means that the PP string must technically *connect* with your opponent - be it blocked or a true hit. Try doing PPK+G in training mode and have the punches completely miss the opponent. You should see PP followed by Pai's new K+G attack.

    They're not really all that useful as far as P strings go. There used to be debates as to whether these really existed (long ago, with Imashroom, for those that remember). It's easier to tell that these P string variants do exist as Pai's K+G has been dramatically changed and is quite different than the crescent that is seen from PPK+G.

    Hope this helps.

    <font color="yellow">.cheers. </font>
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Are you sure that the command still work in Evo in the same way as in version C)? I know in version C you need to have the punches hit before getting the [K]+[G] or [2]+[K]+[G] (you should be able to tell the difference in version C by different sounds effect. I think when correctly entered Pai does not scream while performing the move in C).
    If it does exist in Evo are the frames different?
     
  4. IrratioNal

    IrratioNal Member

    yes. both [K]+[G] and [2_][K]+[G] has a different animation and has a different reach. [K]+[G] places you into that backwards stance.
     
  5. JysseXzarks

    JysseXzarks Member

    And when must I enter the K+G (or d+K+G), just when the punch hit, or is it after?
     
  6. SoundWave

    SoundWave Well-Known Member

    you have to hit [K]+[G] at the same time as one of the punches in the strings connect, it's like a hit throw in the timing. I tried just mashing [K]+[G] during the punch string but i got mixed results, but if you try and time it like a hit throw it works everytime, if you really want to use this move(which i dont think i ever do) practice doing it on a single punch and not the whole string to get the timing down.
     
  7. JysseXzarks

    JysseXzarks Member

    Thank you but what is the result (what move Pai produces)?
     
  8. Chausin

    Chausin Active Member

    sorry guys,i have to say that these moves is deleted in the vf4evo(only work in vf4)...
    This is a super powerful technique:
    when u hit the opponent with the p string,then simply press [K]+[G] or [2][K]+[G], the motion is similar to the [P][P][P][K] and [P][P][P][2][K], but the 'result' is better, no guarantee after your opponent guard [2][K]+[G] and even have advantage when he guard [K]+[G]!!!
    one more thing is that u may make a 'small move' between the p string and the [K]+[G] moves:
    e.g. [P][P][P](hit)->[4][4]-> [K]+[G]
    or [P](hit)->[9][K]-> [2][K]+[G]
    or [P](hit)->[2][P]-> [2][K]+[G]
    or [P](hit)->[6][P]-> [2][K]+[G]
    or [P][P][P](hit)[7][K](hit)-> [2][K]+[G] !!!
    remember not to press the [G] button in between these moves!try its yourself at vf4 ver.c!!
    hope may help!
     
  9. JysseXzarks

    JysseXzarks Member

    Thank you. I tried in vf4evo, but couldn't performed it, now I understand why. /versus/images/graemlins/laugh.gif
     

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