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No talk about Catch/Change?

Discussion in 'Wolf' started by OneHitCombo, Nov 13, 2007.

  1. OneHitCombo

    OneHitCombo Well-Known Member

    Is it that bad? I know the throws out of it don't do much dmg, but I've never had one of them broken (lots of TEs to execute, I guess? I don't know), and the grabbing animation SEEMs to have great range?

    Is Catch, indeed, a catch throw? Any use for this at all? There's got to be at least a clever Wolf that uses the pushing throws for ringout/wall mayhem, right?

    Right? Right? Guys?
     
  2. DarkGift

    DarkGift Well-Known Member

    lol. Catch is a great move and yes, it is a catch throw.

    as far as clever wolves go, i know of flash and myself that use catch and 44P+G effectively.

    6P+G from Catch into wall hit can go into a toekick stunner if far enough.. or if you don't make your opponent hit a wall you can 33P+K.

    6P+G from Change can be followed up with 46P+K.
     
  3. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif although dealing less damage than Wolf's other throws, are very good for positioning yourself and/or your opponent.

    They are harder to break as there are multiple options from each clinch. So as long as you aren't predictable you should have no problems using them to their fullest potential.
     
  4. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    From Catch and Change Wolf has four options/breaks.

    The opponent can only buffer only one escape.

    This from a catch throw.

    Scary shit.
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    I think the best part about catch throws is that it beats ETEG and sometimes fuzzy guarding.
     
  6. THE_WALL

    THE_WALL Well-Known Member

    For a Wolf player it is a move that I don't use that much. For me it doesnt fit into my style. I use it every once and a while to experiment with the throws and options. I don't know if I would use the style of play in tournaments though, I like to turtle and do reversal type moves.
     
  7. EmX

    EmX Well-Known Member

    Wolf's reversals are fucking terrible. All the drawbacks of a reversal, plus taking damage for reversing high and mid kicks? Yeah I'll pass. Dragon Screw at least looks cool but that's about all it has going for it.

    Catch is decent enough, but if you've got enough frames to land it you could probably be landing Frankensteiner or a regular throw.

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif is neat sometimes, I think it's alright for getting around rising kicks.
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    Actually, in some cases, catch if better than frankensteiner or regular throws because it can sometimes have priority over attacks given the frame advantage. I really can't comment on the exe speed of the two though. Might have better range than frankensteiner though.
     
  9. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    I was surprised by that (taking damage) as well. When did he actually start taking damage from his reversals, as I can't remember if he did in VF4:Evo.

    Also, what about Catch from R.A.W.? Does that have any differences from the regular version, aside from him saying "Not bad"?
     
  10. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Other than you taking damage, no.

    The catch grab is best used for positioning in my opinion.

    You can work into a wall/ring out game easily with it.
     
  11. TojiDestro

    TojiDestro Well-Known Member

    It has priority over strikes, but it loses to ANY normal throw, not counting air catches cause they're in the air...
     
  12. KristianTNA

    KristianTNA Active Member

    Catching is hard when fighting against someone who uses a low and quick attacks - obvisiously. agreeing with seidon catching is useful for positioning. I tend to use it against less knowledged players and to mix up the offense.

    There are some things about the catch that have changed over the years the options of what you can do has gone down.
    From VF3/FM - Once you get to the catch at the back. there was the option to german suplex, tiger suplex, dragon suplex and release german suplex with a different direction along with the usual P+G. and in VF4Evo he had Chris Benoits Triple German Suplex.

    In VF5 its quite limited to One and Only, Calf Branding and the angled back drop suplex (Takeshi Morishimas signiture/finisher)

    There are few moves i miss of Wolfs. The "Angels Wings" Double underhook Facebuster, now replaced by the Pedigree, Steiners Screwdriver of VF2, The option to change the brainbuster/suplex into the jackhammer from VF4/Evo and the Arm Drag of VF3/FM/VF4 f,f,P+G.

    I never noticed about the taking damage during reversals either.
     
  13. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    First of all, it was only a Double German in Evo.

    Secondly, you could only use Tiger Suplex, Release German Suplex, Calf Branding and Push from the Change position in VF3. Both his normal German and his Dragon Suplexes were just normal back throws, always have been, always will be.

    The number of options hasn't changed, only the moves.

    VF3&VF4 / Evo / VF5
    Thunderfire Bomb / Quebradora Slam / Quebradora Slam
    Front Neck Chancery / Schwein / Schwein
    Release F. Suplex / Spiral Bomb / Spiral Bomb
    Release German / One and Only / One and Only
    Calf Branding / Calf Branding / Calf Branding
    Tiger Suplex / Double German / Backdrop Driver
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I wasn't aware there were different names for "homo-erotic throw #1," "homo-erotic throw #2," "homo-erotic throw #3," and so on.

    /jab at wrasslin'

    ---

    Curious:

    Has anyone ever found the frame window for Catch yet, or nah?
     
  15. EmX

    EmX Well-Known Member

    sebo makes unfunny post in serious forum

    film at 11
     
  16. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Hey, it's a rerun. Only played 900 times now.

    ---

    Did you find the frames for Catch? I wanna know!
     
  17. EmX

    EmX Well-Known Member

    I just assume it's 15f or thereabouts like it was in VF4
     
  18. BK__

    BK__ Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Wolf's reversals are fucking terrible. All the drawbacks of a reversal, plus taking damage for reversing high and mid kicks? Yeah I'll pass. Dragon Screw at least looks cool but that's about all it has going for it.</div></div>

    what? wolf has some of the best reversals in the game o___o).

    d+p+k ~ has a big catch window and keeps you at a safe ducking
    position. this means that if you manage to whiff a high string
    or something similar, then you get a 0 frame throw when you come
    up.

    db+p+k ~ mid kick reversal which is pretty vital with kage when
    you have disadvantage, it also catches rising mid kicks from faced down position. the "damage taking" version only occurs with
    a higher mid kick, or a foot position, like kage's d+k+g. it wont
    occur with a straight narrow one. ~ and it's only like 20 dmg?
    not much to cry over.

    b+p+k ~ not used much because high kick isnt very common regardless of the character.

    raw stance ~ big window, great setups. better than an average reversal window.
     
  19. EmX

    EmX Well-Known Member

    RAW isn't a reversal, and LPC is a rare exception and not all that useful since it's been replaced by the much safer /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. All his other reversals suck except for very specific situations like you mentioned. Also Dragon Screw is the only kick reversal of his that I'm aware of that doesn't take damage, and that is for sidekick class kicks only.
     
  20. BK__

    BK__ Well-Known Member

    RAW has the same function as a reversal, which is a disadvantage
    tool with the ability to buffer throw escapes.

    no, uf+P+K isnt a replacement, it requires wolf to launch himself off the ground into the air ready to be air juggled which is why it's better for rising low attacks than disadvantage. ~ LPC ducks low, and gives you a 0frame throw
    opportunity or a garanteed attack depending on the whiffed
    move and your input.

    reversals in general are used in specefic situations called "disadvantage"~,
     

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