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Need tactice advice for lightweight combo for Akira

Discussion in 'Akira' started by Maximus, Apr 8, 2005.

  1. Maximus

    Maximus Well-Known Member

    I am having some great difficulty performing the following combo: yoho, _6p, _6k, dblplm against lightweights. I don't know what I need to do. I use the [3][3][6] buffering method. When I do the combo yoho, p, shldr, dblplm it connects with my buffering method. Is there anything I need to know about this? Any advice would be greatly apreciated.
     
  2. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    You need to execute your moves as fast as possible. After you [3][3][P] -> [6_][P], you need to hold [6_], tap [G] to clear the buffer, and then press [K]. Finally, enter the [3][3][4][6][P] right away.

    The tap [G] buffer clear allows you to put [6_][P] and [6_][K] as close together as possible. Tap [G] guarantees you don't accidentally get a [P][K]. The sooner your [6_][K] comes out, the higher the opponent is floating, giving you the most time to execute [3][3][4][6][P] and still get the last hit.

    You can do it without the tap [G]. It requires very strict timing.
     
  3. LM_Akira

    LM_Akira Well-Known Member

    The only other advice I could offer from what Plague has posted is to try modifying the dbpm in an alternate way:

    [1][2][1][4][6][P]

    (from P1 side).

    I always use this way of modding dbpms as I find it far faster (and more consistent) than using a forward CD motion. (If you check the evo disc replays, Ohsu uses this method as well).

    In fact I also use [1][2][1] to mod his shrm as well, tho when doing a sgpm I prefer CDing forward.

    Pretty much as Plague said, straight after the yoho float, I hold [6_], do a guard cancelled [P] straight into [K] and mod the dbpm fast.
     
  4. vanity

    vanity Well-Known Member

    well.. i found this immesnsely difficult - so i cheated.

    use the wall to help the float /versus/images/graemlins/tongue.gif
     
  5. Maximus

    Maximus Well-Known Member

    I know about pressing g after the p, but are you saying that I also need to enter g after the k as well? Oh and LM thank you for that [1][1][4][6] advice. I actually used to buffer that way when I started playing, but I heard that doing it from forward was better and so I started doing it that way. Well thank you guys for the advice, I will now go and try this and post the results.
     
  6. LM_Akira

    LM_Akira Well-Known Member

    Well the command I was talking about is really [1][2][1] not [1][1] (it feels like you're shaking the stick) but in general there's no "better" way of moding a crouched move, it's down to what you prefer or are more comfortable with.

    I'd personally say using a forward CD is more awkward (I used to do it that way) seen as tho you need to go thru neutral more often (and more accurately) than you do with a [1][2][1][4][6][P] motion.

    Each to his own anyway.
     
  7. Maximus

    Maximus Well-Known Member

    Well I attempted to do it, but to no avail. I am still having trouble doing the combo. And as for [1][2][1], it's a bit different, but it did seem like it worked. I guess I will have to spend more time on training practicing the combo until I master it.

    Oh and by the way I checked some of the vids and yeah Ohsu uses this technique. I was surprised as to how good he can perform with this technique.
     
  8. LM_Akira

    LM_Akira Well-Known Member

    One way to practice this way of moding a move is to go into free training and just dbpm over and over... do it until you can m-dbpm straight from an m-dbpm with barely any crouching animation at all.

    Then practice stuff like

    stpm > p > dbpm

    yoho > pk > dbpm

    yoho > p > shrm > dbpm

    etc

    over and over until you're really comfortable with the motion, then finally work your way to

    yoho > p > k > dbpm

    using the tips people have suggested above.
     

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