1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Max Buffered Inputs?

Discussion in 'Dojo' started by Auvii, Jul 7, 2008.

  1. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Forgive me if this is somewhere else, but what is the maximum amount of inputs that can be buffered? For some reason I am thinking as many as you can churn out within 60f, but I don't know.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Well, the input buffer is only 10f. So as many inputs you can cram into that will get processed. As for what comes out, well, it all depends on what went in!
     
  3. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Wouldn't that mean its theoretically possible to execute Akira's 1f knee 10 times, consecutively?



    ... I am going to read some more on Frames. It feels like I am missing something heh. Its like the more I do read or start to understand the more I find myself asking questions! I suppose at this moment I want to know what is humanly possible for inputs. Let me hit up this guide, maybe some obvious answers will come to the questions floating about in my head.
     
  4. Fulan

    Fulan Well-Known Member

    the knee doesnt have an execution time of one frame.
     
  5. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    No, because you have to use an extra frame to release /forums/images/%%GRAEMLIN_URL%%/g.gif after the initial /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  6. Sorias

    Sorias Well-Known Member

    You seem to fundamentally not understanding what the frame buffer is for. The game only executes the first full move that gets input during the buffer. So you could input the knee 5 times (it takes 2 frames like others mentioned), but only the first one would execute, and then because of the execution time in that first knee, by the time the game needs to execute a second move, the other 5 knees would no longer be part of the buffer (they occured before the knee started, and the current buffer is the last 10 frames before the knee ended). The game isn't saving everything that went into the buffer permanently... it's just that every time your character is free to perform a move, the game checks over the last 10 frames to see if you already tried to input something.
     
  7. Vortigar

    Vortigar Well-Known Member

    Pick Brad and go for sway left or sway right /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. Now mash /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif during the first two executions, then stop, and see brad going for three or four more strikes after you stopped pressing buttons.

    Really, try it.

    Maybe this is stance dependant or something.
     
  8. Jeneric

    Jeneric Well-Known Member

    It's because sway /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif does an automatic sway after the punch, so it's like an infinite string.
     
  9. deathsushi

    deathsushi Well-Known Member

    I think the point that Vortigar was making was that more than one full move is being buffered in this case.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice