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Jacky VF5R Speculation.

Discussion in 'Arcade' started by SDS_Overfiend1, Apr 23, 2008.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Since we can seem to get info on whats New for Jacky cause every body uses the samefew chars at the loketest. What would you like to see Tweak/Balanced/Fixed/Added?

    IMHO
    Tweaked - Double dragon should be punishable on descent for anybody stupid enough to do it, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif should crumple on CH like /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif on CH so it can be follow by Double Dragon. /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif should go back to the VF2 animation,

    Added - /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif which was Removed after VF4,/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif which was removed after VF4 also. /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif should give Jacky a Bruce Lee like Sabaki or regular move with high priority on low kicks. In all of Bruce lee's movies he Counters kicks with this (Think Akira Low stomp kick.) New wall throw. Punch combo against the wall Like Jann Lee from bruce Lee's Way of the dragon.

    Balanced - /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif should cause stagger on guard. Its a fucking flying Jump kick for christ sake lol!

    I know im getting beside myself but i can't help it.
    Maybe i'll think of more later.
     
  2. KrsJin

    KrsJin Well-Known Member

    I dig your idea of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. Definitely makes sense. Don't see it CHing a lot to make it too buff or worse, broken.

    I feel you though, the lack of information while reading other chars is getting to me too though lol. My speculation is through the rough lol. I'm really curious to see what /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif turns out to be. I think it was in a previous iteration but duno if it'll be the same as before or not.

    As of now, I think his /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is his most worthless move he has lol. They have that listed for a change. The hopeful me hopes for either A) Quicker execution. B) More damage. C) Make it broke and combine them. Actually, I really wish they'd change the animation on it. Rather than a jumping knee, make him snap his knee all cool like, all JKD esque. You can keep the same recovery frames it currently has just make it look more appropriate/cool lol.

    His /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif will probably be fairly useless unless you use it against impatient people, people who don't know how long it goes, and I'm hoping, it'll be useful to combo off of wall splats.

    As cool as /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is going to look, I don't see it being a good move against people who know Jacky's moveset. Since Jacky doesn't have a mid hit out of any of his /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif string options, they could just duck and cover both options you have out of it, same as it is currently. That said, however, against those who don't know any better to block, this string will be nasty. (Basing this off of the idea it's gona be a mid kick, high punch like it is currently, then his same low high kick off of his Slide Shuffle). What I'm praying for is you can hold back after /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif to enter Slide Shuffle.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will be some worthless throw unless it's somehow a position change throw (Which are usually noted with /forums/images/%%GRAEMLIN_URL%%/db.gif instead of /forums/images/%%GRAEMLIN_URL%%/b.gif). Only times we'll see it is if we mess up the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif lol.

    This is really wishful thinking but they have /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif listed as being changed. I think it would help Jacky out a ton if they upped the damage just a bit on that followup kick as a reward for hit checking/the risk involved with that kick. I'd say 5 points, 10 pushing it but that'd be real nice.

    Might be wishful thinking too but hope they make /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif the same execution speed as a normal /forums/images/%%GRAEMLIN_URL%%/p.gif. I know execution isn't a valid argument in justifying stats and damage, and it is a half spinning move currently, but that would give more incentive to use it more often.

    And I have absolutely no idea what /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif could be. Another side kick? Another spinning type kick? No idea, real curious though.

    That's my speculation and daydreaming lol. I know mods are wanting to hold off on speculation topics and posts but man, I can't help it right now. Absolutely no Jacky info and I want to philosophize lol.
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    i'm so excited about Jacky in VFR~~
    i think he is going to be stronger for sure!!!!!
     
  4. gl0ry

    gl0ry Well-Known Member

    Yo SDS, double dragon is already punishable right now. It's a -14 move. As far as your other suggestions the one that stood out most is the flying kick off shuffle. That move right now is so useless.. You're right on about it should cause stagger.

    Edit: Also the /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif causing crumple on counter hit would be a good addition as well.

    I was talking to denkai a while back about side slide shuffle. Anyone who's really attentive when fighting Jacky would know to just hit him out of it with 2p or p. I think he should have a built in pak sao or a 2 different commands that would counter for high and mid punches.
     
  5. _Denkai_

    _Denkai_ Well-Known Member

    Double Dragon is very much so counterable the way it is now.any worse and the move might as well be taken out. I hope jacky gets a double handed move to fight off against sabakai's
     
  6. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member


    Yeah i always love the idea of him having it but its to useless.He can follow it up with/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif but the latter is useless on tech recovery and leave you at a slight disadvantage so you can always just /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif against experience players.


    A sabaki or Pak Sao during Slide shuffle though...Nice but for what attacks it the sabaki effective? all standing and non circular?

    @KrsJin - /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif should have quicker execution to make up for it lack of power. In vf4 and 3 Jacky's knee has physics and hit properties like that of Jeffry's knee. In VF5 they Tekkened the hell out of that move lol! As far as /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif i can't but help think about Tokio from Fighting Vipers or Lei Wu Long Razor Rush combo (Which was copied from Tokio.)./forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif should
    have a slide shuffle cause im assuming its the /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif off of the side shuffle. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif could hopefull be the Sabaki type low kick i was dreaming of Hehehe!!

    Since /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is mention in the flyer as recieving a upgrade maybe he does a slightly heavier uppercut on the last punch.
    While were on the topic checkout the kick @ 5:16 bruce does and the kick properties an how the kick work after that to neutralize chuck. Can you imagine a Sabaki from that? @

    @6:06 New punch flurry for Jacky?

    @Denkai - @ 5:45 what you make out of that for a 2 handed strike
    Which is the Push back?

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/TbIwQMBeC2c"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TbIwQMBeC2c" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  7. Jerky

    Jerky Well-Known Member

    Another auto inashi for standard low kicks would be nice as stated above. It should be however only that - an auto inashi where the player must input k to trigger a follow up similar to pak sao.

    Jacky shouldn't be given any sabakis imo.
     
  8. KrsJin

    KrsJin Well-Known Member

    ^ Sweet idea Jerky. "Standard low kicks" don't occur often so it's not something that would bust the game.

    Playing off that and a part in the clip (5:16-5:17) where Bruce does the patent JDK low kick to stop kicks, has me wanting a kick like Goh's 3K. Where it's unsafe to do, kinda crappy on normal hit, but on counterhit it's awesome and you could followup off of it.

    @SDS, I totally picture the same think you do with the KPPPK haha.
     
  9. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    True Indeed we don't need that much of and advantage lol!
    I meant to say inashi not sabaki thanks for the correction.

    Lets hark back to the Video Jerky Much like a Pak Sao against kick maybe he follow up could be like @ 5:22 Low strike to a high kick that staggers? Should the Inashi lead both characters a 0 advantage if there is no follow up?

    Great Minds think alike lol! But can you imagine 1 high to 3 mid before a finish?
    The amount of pressure that can cause?
     
  10. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    ow that most of us have seen the video we could attest........................ that dude using Jacky was'nt shit. He did'nt cleary read the flyer with the move changes cause that would have been the first moves i would have been checking for. He was acting as if a ranking match was going on or some shit. I would paying just to check out the Moves and let time run on on the first round (Maybe i just don't care about arcade games that much anymore.)

    Here's to waiting another month or so to see a new move.
     
  11. KrsJin

    KrsJin Well-Known Member

    He could have just been testing to see how his old style worked, or to find problems with things he already knew. It's tough when you're only filmed for one match lol. Might have been playing awhile too and chose not to use new stuff. Can't be so hard on him haha.
     
  12. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Hell no KrsJin. The first thing i would have check is the new move cause there some of them are the basis to the grand scheme of things. Trust me If im being filmed at a location test i'll be trying out he new moves regardless. Gotta get it out the way sometime lol! Its a loketest not a Tourney RMAOTFL!!!
     
  13. _Denkai_

    _Denkai_ Well-Known Member

    Knowing the die hard Japanese I'm betting it was a loketest where you to wait about 30 mins for your turn. You don't want to lose only to be sent back on the line. From that video though it doesn't seem like they changed the animation on any of Jacky's current moves. I was hoping his true 6p elbow would return
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    SDS_Overfiend, it's pretty arrogant to think others should act and behave the same as you, isn't it? Like Denkai mention, and has been mentioned previously, there are usually long queues to play in a location test, so people will do what they can to win.

    They're not playing for your benefit, nor to show you what's new. And the guy playing did not know he was being filmed. The footage was from a replay on a VF.TV live monitor.
     
  15. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    The Elbow? I totally forgot about that. How bout his backflip?
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/ub.gif x3 for 3 in a row? I though it was pretty useless till realize he could'nt be hit through it. Like i said earlier Myke its a Loketest not a Tournament. I guess its maybe due to the fact that im no longer that much of a die hard VF'er nowadays to understand he was'nt playing for me but he could'nt atleast won lol!

    @Myke - No thats not arrogance Myke that just me wanting to see more of my character.
     
  16. Pai_Garu

    Pai_Garu Well-Known Member

    Actually, there was practically no wait, as there weren't many people actually playing at all. Anyone who lose just get up so whatever little line there was moved quickly. The desire to stay on the machine is nothing more than the fact that each play costs 100yen, and they wanted to maximize playtime. I doubt anyone cared whether they won or lost since no one knew the game and cards couldn't be used.
     
  17. tonyfamilia

    tonyfamilia Well-Known Member

    If they could make his Pak-Sao have at least two different animations instead of the only one he's got now that would be really sweet.
    It could look something like this @1:30
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/JK-PDrjMBck&feature=related"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/JK-PDrjMBck&feature=related" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

    The opponent's punch gets grabbed, Jacky punches, opponent blocks that, grabs Jacky's arm and then gets hit with the second punch from the hand that's free. Kinda like wooden-dummy training style. I know this is a little more Wushu but I think it would look even cooler than when Kage reverses a high/mid punch in Jumonji stance and the opponent gets left swinging at nothing.
     
  18. KrsJin

    KrsJin Well-Known Member

    That'd be sick Tony. Like, I'd be all over a just frame combo out of pak sao. Just intercept the fist and do like a quick 3 hitter if you time the punch right or the second punch right or whatever.
     
  19. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    That would be sick tony but it would look better like in Enter the Dragon on the third Lock between him and O'Hara @ 1:04. Also @ 2:00 thats how Jacky's /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif should hit Lighter opponents added to the fact he take a bigger hop (In VF4 he could do the kick twice very fast and even delay it SMH.)

    LOL@ how he totally owned him. <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/PdlCNF-F5oI"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PdlCNF-F5oI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  20. Jeneric

    Jeneric Well-Known Member

    Ogi reported that Jacky's "new" /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is in fact his old /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
     

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