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Intentional Disadvantage

Discussion in 'New Starter' started by Izuna_Shoryuken, Nov 15, 2012.

  1. Izuna_Shoryuken

    Izuna_Shoryuken Well-Known Member

    What's the point of putting yourself at a mild, intentional disadvantage?

    I remember in vf4evo during one point in the (excellent)tutorial mode an exercise in which I would have to put myself at a disadvantage, see an oncoming attack, and evade.

    Maybe I'm wrong. Could somebody explain the purpose of doing this?
     
  2. no_w_h_ere

    no_w_h_ere Well-Known Member

    XBL:
    nowhere0
    The only cases I can see is to provoke a specific reaction of the opponent, or at the beginning of the fight to understand his patterns ( ex: blocked elbow : does he backdash, elbow too, throw, etc....).
    To provoke a fail whiff punish you can whiff intentionnally too ( with the distance matching the recovery of the hit of course ^^), and do a whiff punish of your own.
     
  3. Izuna_Shoryuken

    Izuna_Shoryuken Well-Known Member

    Ok, so basically what VF4EVo said about it... Although evo didn't have any frame data within the game like fs.

    I really want 5fs to have an evo like training mode combined with it's packaged-in frame data.
     
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I used to do it in Vanilla with Eileen as she was ridiculous at -5 in that game and could beat a stupid number of attacks with her shoulder ram. I've not really found a particularly good reason to do so in FS myself though.

    What is different is making your opponent think they have advantage when they don't. Whiffing moves on their wake up or getting them to evade a jab at decent advantage. That stuff still works pretty well and can create opportunities.
     
    AnimalStaccato and Tricky like this.
  5. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Yeah false advantage is a killer. A really basic example is moves that give knockback on block. Itmight be -8 on block but it pushes them out of range of being able to play with the same moves you would at that advantage.

    Blaze's [6][K] shadow spear is -8 on block but has enough knockback that he can use a backward crouch dash into his shadow hammer :)2_:[6][P]+[K]) to whiff punish failed pressure because of the gap.

    I think the reasoning in the training scenario is just to get you used to using evades as a defensive measure when your attack is blocked.
     
  6. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    yea jacky has alot of moves that put people at false advantage. like Beat spin is -9 on block but if you delay you slide shuffle or just wait 4 there reaction like 2p you can launch them. I mean jacky's the king of abare counters lol
     
  7. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    Yeah, no.

    On topic: That evo trial only makes you put yourself at disadvantage so you can practice defending your way out of it. A good reason to put yourself at disadvantage is to bait your opponent into attacking into your sabaki's/reversals etc. I use [6][P] into Jumonji stance with Kage repeatedly to set up multiple options for this purpose or outspeed them if they don't realise I'm only at -2. Not many characters can/need to do this though.
     
    pana likes this.
  8. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Pai has number of moves with this property and a good pai player can actually attack constantly if the other person keep on attacking knowing the initial P, 2P will whiff on block after pai does something like her 66P as 1 example because of the push back. She is still at disadvantage yes but the opponent has to hit with the right ranged move and Pai has a chance to think about her move based on what her foe does adding to the pressure she already puts you in with her fast attacks and crazy mix ups.

    Even moves like Akira's godly elbow will whiff if this situation happens as 1 example after a good back dash. I do a decent job of taking advantage of it but the best pais use it to kill people for making obvious mistakes in their judgement and all Pai has to do to make it even worst is back dash right after that to make it even harder to hit her after them. It is like the perfect trap game I use every once in awhile and look to utilize when I get the chance. It is a great way fake people out and gauge her foe too watch her enemy if that is what she wants to pick up on patterns from a safe distance out too.
     
  9. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    False advantage is already the actual term for the advantage caused by stuff like Jeans 66P. Can we use a different word? "Fake", maybe?

    Guys, remember that if you use move that pushes back the advantage your opponent has is very very real. Don't confuse controlling space with being at advantage.
     
  10. nou

    nou Well-Known Member

    This is just baiting, no?
     
  11. RORY

    RORY Well-Known Member

    XBL:
    RORORORORORO
    If this is what I think it is Izuna then its just an exercise, its training you to deal with things at disadvantage but to do that you must first put yourself in disadvantage. It's not telling you to put yourself at disadvantage willingly in a real match, its just for the purpose of the exercise.

    If that makes sense.
     
  12. no_w_h_ere

    no_w_h_ere Well-Known Member

    XBL:
    nowhere0
    @Izuna_Shoryuken
    Sorry my first comment didn't make sense since you were talking about tutorial.
     
  13. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    yes ik what im talking bout. lol Double punch slash is -10 on block but if you press a p or mid you'll eat his gwe chuie. same thing on side block because all moves that go into slide shuffle you can abare. you didnt realise this? cmon now. thats y you see people dp once he goes into his SS. because they can do anything else. same with turn slant back knuckle is +1 on hit. i can throw out kickflip which is 13 frames and beat 2p which is 12 frames. so yea he's strongest when it comes to false disadvantage
     
  14. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    low backfist is -1 on hit not +1, and kickflip is 14 frames not 13. That setup probably just works for you online.

    The PPK SS P thing is legit. Loses to 2P but you can just delay SS P+KP to nail that.
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    PPK>SS is actually + frames on block. SS P is 15f
     

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