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Help meeee!

Discussion in 'Xbox Live' started by Blahzie, Feb 17, 2008.

  1. Blahzie

    Blahzie Well-Known Member

    Those of you who have played me know my style, and know what I do. Please help me! I need advice on how to get better, but I'm not sure I know what I need to do to improve. If this thread is spam, please delete it, but if people could PM me with some suggestions it would be greatly appreciated.

    Thanks and regards,

    Blah-zay
     
  2. Feck

    Feck Well-Known Member Content Manager Akira

    I still haven't played you properly yet, I know we had a few close matches in ranked but we need to have some player matches soon. Your Brad seemed good /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  3. PineTree

    PineTree Well-Known Member

    PSN:
    xPINETREEx
    XBL:
    PinesTree
    Yeah, I know ya Blahzie, enough to know you kick my ass every time I play you!! Haha...your Brad is just sick and hope my Brad gets up to par with you soon. You're the only Brad I can't beat...

    I don't play as often as I'd like but would love some player matches to practice or just 'brawl' as they say here. Let me know blah-zay...
     
  4. Blahzie

    Blahzie Well-Known Member

    any time bro, in fact i'll be on this evening.
     
  5. Happy_Friend

    Happy_Friend Well-Known Member

    I think that your Brad is pretty good. This is compounded by the fact that I have no comfort level with against Brad. Once you start punching and kicking, I have no idea where a string starts or ends and all the various kicks and elbows and punches look alike to me.

    The big reasons that I win most of our fights are:

    1) I am pretty successful at getting the drop on you, as I am a pretty offensive oriented player.

    2) You always are down for getting punch-thrown. Every time a counter hit punch or low punch is landed, it puts the guy who just got hit into a guessing game: Block and risk getting thrown or attack and risk eating a launcher that does big damage. You are either always assuming that will be attacked and therefore you block, or (more likely) you instinctively freeze and block when your attack plan gets interrupted with a jab.

    So my semi-informed advice would be: stop getting punch-thrown so much!

    Some other advice would be to turtle more. Practice fuzzy in dojo, backdash 20+ times each fight hoping to get your opponent to whiff an attack. Just sit there squatting, holding block at strategic times so that even if your opponent launches you, it won't be far since it's not a counter hit and you were just a crouching turtle, minding his own business, not hurting anyone. Whee Fun! Virtua Turtle 5!

    This would give you special Turtle-taku options. It can create a guessing game in which your opponent has to guess whether or not you will turtle at a given moment. If he thinks you will turtle, he may try a delayed attack or delayed throw to counter your turtling. But if you guess that he will try to hate on your turtling you can attack at the time that you would normally turtle. Since your opponent is waiting to attack, your attack might land for a counter hit. Then you will feel like an offensive juggernaut when really it was your defense that created a guessing game that redounds to your benefit.

    So again, my advice would be:

    Stop getting punch thrown all the time.

    Find your inner Turtle and give him some roids.
     
  6. Feck

    Feck Well-Known Member Content Manager Akira

    A turtling Brad? Great advice there Happy_Friend.

    EDIT: I can't tell if he's joking now I re-read it!
     
  7. Happy_Friend

    Happy_Friend Well-Known Member

    I was being half serious.

    I don't mean to constantly turtle. I mean to strategically turtle when at small to medium disadvantage. Blahzie at these times usually either does standing block or DM+PK (Is that better nerds?).
     
  8. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    You know I think Happy_Friend is right.
    After playing some of the better players on
    here recently. They do exactly what happy is
    saying. Passively turtling and trying to cause
    whiffs. You know what it was a pain in the ass
    too, especially with my mediocre Jeffry.

    Anytime I started getting on the beat on them
    they used this EXACT tactic. Turtle young
    skywalker, turtle. This is the secret to
    advanced play!

    Unless you're Denkai.....
     
  9. Feck

    Feck Well-Known Member Content Manager Akira

    I've seriously never seen any of the better players do that, I can't see why they would need to either.

    ahh, I know what you mean know. back dashing a little to avoid attacks isn't turtling to me. I thought you meant the kind where they run to the other end of the screen /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  10. Happy_Friend

    Happy_Friend Well-Known Member

    The reason it is an effective tactic is that it starts making you play in a way that negates your advantage even when you have one because of a move you blocked or b/c your attack landed. They can then throw out jabs and things that land b/c you guessed they would do some defensive technique, but they didn't. They just attacked, like a noob at disadvantage and it worked and you are left looking silly and eating a counter hit.

    It basically creates another level of guessing games. I can do it sometimes but I am not really that good at it. I like to play a lot more than practice so my defense is weak. I mean, we're never going to be as good as the Japanese players anyway, so why not just do the fun parts (playing) and leave out the boring ones (practicing)? Tee hee.

    Take this with a grain of salt b/c I used to practice a little more when it wasn't online (Especially on PS2). I can do ETE x 3 and EDTEG if I concentrate. Mostly I just practiced attacks though. WooT WooT!
     
  11. Blahzie

    Blahzie Well-Known Member

    Hey, thanks for the advice, man, greatly appreciated. Do you suggest high or low punch to avoid the punch>throw? Backdash>punish? ETEG? High counter punch almost guarantees throw since I'm at -8, right?

    I do freeze up, I even see it coming (especially after elbow stagger), but it's because I just don't know what to do.

    Off topic: stay far away from that movie "Jumper". Great idea, terrible execution. Samuel L. can only do so much to save a crappy movie (looking at you, movie producers).
     
  12. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Yah in order to get out of a MC P i'm pretty sure you have to crouch dash. Vs a MC lp I think you can lp though. Simply crouching
    on MC won't work in either situation.

    I've told you a million times about those DM's either verball...
    or with knees. You know better man!
     
  13. KoD

    KoD Well-Known Member

    PSN:
    codiak
    You can't crouchdash under a throw after being MCed by a lp or a P.

    Your options to avoid a throw are to either throw escape (teg, eteg, mash throw escapes, whatever) or attack with something that wont clash ( /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif . . . dont think brad has any useful anti-clash launchers at all).
     
  14. PineTree

    PineTree Well-Known Member

    PSN:
    xPINETREEx
    XBL:
    PinesTree
    I use brad mainly too so I can use these tips also...but I did see that movie Jumper on valentines day with my girl...BAD IDEA...the movie sucked like no other...
     
  15. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I figured I'd have that CD stuff wrong....I retire from giving any type of gaming advice lol.

    <===== Worst Player
     

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