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Goh's [d][K]+[G]

Discussion in 'Goh' started by Robio_kun, Jan 19, 2004.

  1. Robio_kun

    Robio_kun Well-Known Member

    When I started using Goh, I took great delight in being able to use [2][K]+[G] when someone techrolled after [6][6][P]+[G], [3][3][6][P]+[K]. Recently however everyone has been avoiding this by low guarding after the roll. Is this just because I am being too slow? If not, would I be better off by waiting a minute to try to catch the opponent trying to attack after the low guard, or would the [2][K]+[G] not work after a pause like that?

    If it keeps getting blocked I will consider giving up on it to use things like [3][K].

    Robin
     
  2. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    Your opponent isn't guarding because you are too slow. Because [2]+[K]+[G] will only hit someone that is positioned to the side of your character if you were too slow then their techroll would end and they wouldn't be positioned at your side, so your attack would miss. [2]+[K]+[G] will only work when your opponent is dodging or techrolling, so delaying it will also just cause it to whiff. Your opponent is probably just getting used to you using [2]+[K]+[G] after techroll and they are crouch guarding it. Try mixing it up with some mid attacks after the techroll to catch them off guard.
     
  3. Graphic

    Graphic Active Member

    I never really figured out what exactly [2]+[K][G] does. I'm gettin some idea from this thread but I'm still kinda lost.

    DIdnt want to make my own thread so I just waited for my chance to ask...
     
  4. Lordpen

    Lordpen Member

    If you catch someone with it Goh will do a throw, and after that I think you are guaranteed a ground throw?
    Basically you have to anticipate where your oponent will doge or techroll to hit with it.
     
  5. Dandy_J

    Dandy_J Well-Known Member

    Basically like DrunkenCat said, it will hit when your opponent is to the left/right of you (off axis). Of course the most common situations where this occurs is when someone techrolls or evades. Basically you do something that allows someone to tech, then do [8]/[2]+[K]+[G] in the corresponding direction. It should hit as soon as they recover from the roll.

    It works because you are executing the move while they are still in the roll, so you are considered off-axis until they recover.

    [8]/[2]+[K]+[G] will also catch evades to the corresponding side (like Pai's [8]+[2]+[P]+[K]).

    Also, you can connect with it after a counter hit [6]+[K] is you do it in the direction of their rear foot (or maybe it's the leading foot, I forget so just test it out). You can then follow up with a ground throw for like 90 points of damage if it's not escaped (light down attack/ground throw attempt is always garunteed after [8]/[2]+[K]+[G] connects).
     
  6. Mysterious_Red

    Mysterious_Red Well-Known Member

    also, does [2]+[P]+[K] have any properties similar to ([2]+[K]+[G]), when i do it the opponent stutters a bit--are any moves guarnteed after that (sry if this isn't the right place to ask this question)
     
  7. Siyko

    Siyko Well-Known Member

    I'm pretty sure there's nothing guranteed after the [2]+[P]+[K] - it seems to leave goh at a disadvantage even if it normal hits. Not positive though.

    As for low guarding the [2]+[K]+[G], try either [4]+[P]+[K] (which i believe will track if they hold [G]), or dash in and go for a low throw. This is all you need for a nice 50/50 - although i suppose they could guard low and enter in both low throw escapes, it would still be difficult.
     
  8. Graphic

    Graphic Active Member

    [ QUOTE ]
    Dandy_J said:

    Basically like DrunkenCat said, it will hit when your opponent is to the left/right of you (off axis). Of course the most common situations where this occurs is when someone techrolls or evades. Basically you do something that allows someone to tech, then do [8]/[2]+[K]+[G] in the corresponding direction. It should hit as soon as they recover from the roll.

    It works because you are executing the move while they are still in the roll, so you are considered off-axis until they recover.

    [8]/[2]+[K]+[G] will also catch evades to the corresponding side (like Pai's [8]+[2]+[P]+[K]).

    Also, you can connect with it after a counter hit [6]+[K] is you do it in the direction of their rear foot (or maybe it's the leading foot, I forget so just test it out). You can then follow up with a ground throw for like 90 points of damage if it's not escaped (light down attack/ground throw attempt is always garunteed after [8]/[2]+[K]+[G] connects).

    [/ QUOTE ]

    MANY thanks, that was quite helpful.
     
  9. agios_katastrof

    agios_katastrof Well-Known Member

    Also d+p+k,u+k+g or u+p+k,d+k+g also works. But I think you have to be really close for this to work, and thus somewhat impractical in actual play.
     
  10. Neonomide

    Neonomide Well-Known Member

    PSN:
    Neonomide
    I get a ton of ground throws connected after [8]/[2]+[G]+[K] when fighting noobs. Does anyone know can it be avoided? /versus/images/graemlins/tongue.gif
     
  11. KiwE

    KiwE Well-Known Member

    Nope - ground throws can't be avoided after it hits.

    Somethings that I don't feel has been mentioned;

    You can do some weird setups to the TR trap like
    [1][K]+[G]>TR trap etc (aslong as you've read your opponent or have magic ninja Yomi skills) . If the decide to just camp on the ground instead (which they probably won't in this situation) you have a nice groundthrow on them from that position other than that it's 50/50. .
    A great setup would be [2]/[8][P]+[K](MC)>[8]/[2][K]+[G] aswell. The [6][K](MC)> [8][K]+[G] leading foot one has already been said by Dandy. But have you found it's SECRET USE?
     
  12. Neonomide

    Neonomide Well-Known Member

    PSN:
    Neonomide
    Sounds good. Please share it with us.
     
  13. KiwE

    KiwE Well-Known Member

    The <font color="red">Russian Dance </font> at the end of rounds ffs!

    *badabing badabong*
     
  14. Painty_J

    Painty_J Well-Known Member

    LOLOLOLOL

    Now THAT's a victory dance /versus/images/graemlins/smile.gif
     
  15. Robio_kun

    Robio_kun Well-Known Member

    I have noticed that playing against goh, the opponent will often connect with [2][K]+[G] when I am doing the[P]+[K] deflection. I haven't been able to get it to work myself but it is worth looking into. I would be interested to hear anyone's explanation as to why this happens too.

    Robin
     

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