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Fundamentals

Discussion in 'Dojo' started by nnabuenyi, May 7, 2003.

  1. nnabuenyi

    nnabuenyi Well-Known Member

    When it comes to attacking, blocking and throwing i do ok, but i need some help with dashing around and evading attacks, because every time i dash back to make space, the computer immeadiately starts to pound on me, and when i try to evade, they always stop attacking so when i do the evade, they pound on me some more! please give me some advice.
     
  2. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    this is kind of a hard question to answer in this form, but I'd like to help...

    I think I'd need more specific scenarios to understand what's happening for you. You're playing with the computer only, or other people too?

    It sounds like you're saying that when you try to evade/backdash, you're getting hit?

    If you could be more specific about what's happening, maybe someone can try to help you out.

    Spotlite
     
  3. CreeD

    CreeD Well-Known Member

    If the computer always hits you when you backdash, do not worry about it... it's because the computer can react to [4][4] faster than a human player can. Even if you know how to stop the computer from hitting your backdash or dodge, it is not always useful against human players.

    Play humans more to see if they can attack you during a back dash. They probably can't.
     
  4. nnabuenyi

    nnabuenyi Well-Known Member

    Yeah im talking about the kumite mode, because the AI is always owning me. but i can dish out pain against players. I saw those R'B Juno movies in the media section and i wanted to know how he was keeping up with the computer and not getting his butt handed to him and having the computer block every move i throw at it.
     
  5. FireLiu

    FireLiu Active Member

  6. thebradSHow

    thebradSHow Well-Known Member

    I believe there is a quirk in Kumite AI so that when you backdash (crouching or otherwise), they get more aggressive but this is only theory, I may be wrong. However, the evade thing is simply a matter of knowing when to do it, practicing it in all it's forms (evade attacks, evading throw escapes, etc.), and getting more practice using it in actual combat. Lotsa luck to ya /versus/images/graemlins/smile.gif
     
  7. BK__

    BK__ Well-Known Member

    i think trial training mode is sure to help you out there..

    (and remember that you can cancel a Backdash with Evade. /versus/images/graemlins/grin.gif)
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    Bare_Knuckle said:
    (and remember that you can cancel a Backdash with Evade. /versus/images/graemlins/grin.gif)

    [/ QUOTE ]

    No you can't /versus/images/graemlins/tongue.gif
     
  9. Shou

    Shou Well-Known Member

    Backdash CAN only be canceled by a move or evade.
     
  10. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Shou, are you saying that you can go instantly into the evade at any point during the back dash? I still say no, it's not possible. I've tried testing it in free training to no avail - the evade always occurs at the end of the back dash, and no sooner.
     
  11. Shou

    Shou Well-Known Member

    [ QUOTE ]
    Myke said:

    Shou, are you saying that you can go instantly into the evade at any point during the back dash? I still say no, it's not possible. I've tried testing it in free training to no avail - the evade always occurs at the end of the back dash, and no sooner.

    [/ QUOTE ]

    You cannot cancel at any point but if done correctly you can cancel near the beginning of the backdash execution. Basically, if you do it right, you'll hear the backdash sound effect but your character will not have moved full backdash distance since he/she evaded in the middle of it. If you've seen Chou Minami Akira play in Kakutou Shinseiki II, he uses it as part of his step, which looks sort of like Korean step from VF3.
     
  12. imf

    imf Well-Known Member

    Yah, it's possible.
     
  13. SoundWave

    SoundWave Well-Known Member

    i haven't followed this whole topic but i've heard of korean step before, is that a strategy or something in fighting games? or just for specific characters? thanks.
     
  14. Robyrt

    Robyrt Well-Known Member

    Korean step from VF3 was a rapid crouch dash -> evade -> crouch dash cancelling that allowed you to go right past most attacks. It was rather too frenzied for AM2, so they toned down evades, and it's no longer viable in VF4.
     
  15. Hayai_JiJi

    Hayai_JiJi Well-Known Member

    korean step was more flash than usefulness in vf3tb. evades are much more effective in vf4 than they were in vf3. espiecially with all the ecd variants.
     
  16. GodEater

    GodEater Well-Known Member

    [ QUOTE ]
    korean step was more flash than usefulness in vf3tb.

    [/ QUOTE ]

    Not really true. It was only really flash if all you did was mindlessly apply the mechanics of the step; if you made use of it in specific situations and applied Fuzzy guard at the same time it was a very powerful technique.

    GE
     
  17. Rulakir

    Rulakir Well-Known Member

    I'm not exactly sure WHAT I'm doing wrong, and I suspect that my timing is way off, but just to be sure....

    I've been having some problems with Evo for quite a while in terms of evading attacks and trying to do something else other than the standard [8], [P]+[K]+[G] attacks....

    Basically, the evade happens, and for example, say I'm using Jeffrey, I try to do a Knee instead of the customary [P]+[K]+[G]. Nothing happens.... /versus/images/graemlins/confused.gif or I wanna do his [4],[6]+[P]+[K] after another evade, and again, nothing happens.... /versus/images/graemlins/frown.gif Jeffrey just stands there like a sad gimp. /versus/images/graemlins/frown.gif

    Okay, fine.... so I try the evade, CD buffer into his FC,[P], nothing happens again.... /versus/images/graemlins/confused.gif The bad part is, even if I DO get the move out, its normally way too late, since the opponent would already have ample time to guard. Now, I seriously can't figure out what exactly I'm doing wrong other than the timing, since I can't seem to get the normal [P]+[K]+[G] attack out at times either.... thing is that I didn't have this much problems before Evo.

    Sigh.... I think I'm just getting way too old.... /versus/images/graemlins/frown.gif
     
  18. CreeD

    CreeD Well-Known Member

    if you buffer the attack too early, it won't come out. It's tempting to enter something real fast like [8][6]+[K] ... but you want to do something more like [8] ..... [6]+[K].

    That's the only thing I can think of that might be causing it.
     
  19. Rulakir

    Rulakir Well-Known Member

    Okay, I never figured out how to do this, so here goes....
    How does one walk erm... Backwards with his back towards you ? (e.g. I [4],[4]+[P], and wanna walk or dash backwards towards the opponent.)

    Actually, what I wanted to do was to be able to do that without the character automatically turning back towards the opponent, and just keep moving with my back turned. This is especially so when I wanna close in from a distance in this manner.

    Some things I've tried, but I'm not sure if its correct were:
    - [4],[4],[G]
    - [4],[4],[2],[G]

    Oh yes, is back or forward crouch dashing like this also possible ?
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    When you're back turned you:

    - Can walk away from the opponent by holding any of the inputs in the away direction
    - Can not walk towards the opponent
    - Can dash towards the opponent by buffering in the dash input
    - Can not dash away from the opponent
    - Can crouch dash towards the opponent by buffering in the crouch dash input
    - Can not crouch dash away from the opponent
    - Can jump towards or away from opponent but buffering the jump input

    Any [G] inputs will turn you around to face the opponent again.
     

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