1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

DS crush jaw wsP, a more reliable input.

Discussion in 'Vanessa' started by MakiLeSushi, Nov 27, 2012.

  1. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    I don t know if this can help, but for sure it s good for starter to be here.
    When i played vf4 evo, vane got a interesting knee by ws K and i saw a replay of a guy using that without crouching... So i tried it for the crush jaw and it works... The input is 63236P you can do it fast without problem...
    You also do 335P it s an easier way to input the wsP...
    It s like u prefer...
    If anybody see a mistake right here please correct it =)
    I hope it will help =)
     
    TaNooki_kun likes this.
  2. Chefboy_OB

    Chefboy_OB Well-Known Member

    XBL:
    Truewiseman
    You can test just how fast it is in training mode. Set the computer to respond with 2p back after blocking an attack. Then Jab and buffer the input as you've written. If you're buffering it as fast as possible the move will animate in 14 frames, and thus be fast enough to beat 2p. If not then you need to work on it.

    It seems like this is really a particularly efficient way to input this move because it requires too many inputs. The method I've always used is simply 665p.
     
    MakiLeSushi and TaNooki_kun like this.
  3. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Ok so if I understand my wsP will be efficient when in training mode I beat the 2P =))) It s good to know that, coz i love your combo wsP x2 P 6PKK =) I wanna ask you, against a wolf or a jeffry, the P 6Pkk connects or I have to change with just KK?
     
  4. Chefboy_OB

    Chefboy_OB Well-Known Member

    XBL:
    Truewiseman
    I use P PPK against heavy weights myself. It's the only one I've gotten to work consistently, but I haven't verified if it's max damage.
     
    MakiLeSushi likes this.
  5. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    665P? that doesn t work Chef, I have to do it faster or what?
    I m training the Crush Jaw and i succeed the combo P6PKK but i don t have yet the reflex to input wsP after a hit check, maybe I should input without hitchecking?
     
  6. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    I think he ment 335P
     
    BeastEG, Chefboy_OB and MakiLeSushi like this.
  7. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Thks Chibi I ll try it
     
  8. TaNooki_kun

    TaNooki_kun Well-Known Member

    PSN:
    TaNooki-kun
    Dang, I've been wondering about this for a while now... Shoulda' just asked :cry: Much appreciated you guys!
     
    MakiLeSushi likes this.
  9. BeastEG

    BeastEG Well-Known Member

    PSN:
    BeastyEG
    I've been starting to practice [P] -> WR [P]. As a pad player, simply do [3][3] pause a second and then do [P] (in essence [3][3][5][P]). I think one of the helpful ways to think about is that it feels like you are fuzzy guarding, but instead of hitting [G], you use [P]
     
  10. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Yeah i agree, i practiced this, and that s the input i use, it s quicker and easier... i edited my first post...
     
  11. Kikimaru

    Kikimaru Well-Known Member

    PSN:
    kikimaru024
    I like using [3][3][5][G][5][P]

    Kinda like crouch-dash->fuzzy->punch but with Akira Knee-timing.
    Probably not a good idea online LOL
     
  12. Chefboy_OB

    Chefboy_OB Well-Known Member

    XBL:
    Truewiseman
    Do you hold the [3] while you press [G]? I can't imagine that method for inputting working otherwise, and then you're better off not wasting your time hitting [G].

    A better question is do the frames match up as they should. When you use that input method does the move come out in 14 frames? You'll know because you can beat [2][P] & elbow class moves if you use a jab first.
     
  13. ZBEP

    ZBEP Well-Known Member

    PSN:
    ZBEP
    [3][3][6][P], wtf are you talking about guys?
     
  14. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    The input isn t 336P but 335P it s a shortcut for a wsP
     
    Chefboy_OB likes this.
  15. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    Yeah I have a replay of chefy and looked at the inputs, took about 30 seconds to get it down.
     
  16. ZBEP

    ZBEP Well-Known Member

    PSN:
    ZBEP
    336P is alot easier to buffer.
     
  17. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Isnt it the shortcut for 2_6P ?
     
  18. ZBEP

    ZBEP Well-Known Member

    PSN:
    ZBEP
    Yes it is, but it also may be used for ws moves. 334P also works. This way it's much easier to buffer these moves into others.
     
  19. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

    PSN:
    MakiLeSushi
    XBL:
    MakiLeSushi
    Ok i ll check it ty
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice