1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
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Crouched fuzzy frame data

Discussion in 'Dojo' started by Mister, Jun 11, 2012.

  1. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    Ok, i'm a little bit confuse. I read somewhere here on vfdc that you are safe at -5. If that was Vanilla I won't be surprise, but in FS throws are 10 frames now, that means crouched dash has different frame data now? or did i understand wrong?

    Thanks for any explanation.
     
  2. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
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    Akai JC
    All characters' forward crouch dash [3][3] (except Taka) takes 5 frames to reached the crouched state. In original VF5, forward crouch dash takes 6 frames to reach the crouched state.

    Taka takes 6 frames. Thus, Taka can only do the crouch guard fuzzy guard up to -4 frames instead of -5 like all the other characters.
     
  3. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    thanks akai. I wonder if there are any other changes in terms of frame data about the dashes and crouch dashes.
     

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