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Check This Out!!! Best Kage-Maru Combo!!!!

Discussion in 'Kage' started by undefined___, Dec 27, 2003.

  1. undefined___

    undefined___ Member

    I have managed to pull out a combo worth 150 damage by Kage-Maru!!!!
    This combination really works in reality, battles with computer/human players. I have pulled off many times. Well here it is!

    (Kage, Jumonji Stance, Mid/Side Kick Reversal) [P][K][G] ~ [6][6][K](Jumping Heel Kick after Jumonji Run) ~ [K][G] ~ [6][K] ~ [6][K] ~ (Return to normal stance (probuably by tapping the [G] botton)) [3][K] (light down attack)

    Belive it or not, IT WORKS!!!

    Note: If you try to use it, try keeping the distance between you and your oppenent short, because there are times it fails.

    This combo IS stoppable.

    Copyright 2003 /versus/images/graemlins/tongue.gif
     
  2. Dandy_J

    Dandy_J Well-Known Member

    I can only think of one person that combo would work on...
     
  3. ONISTOMPA

    ONISTOMPA Well-Known Member

    [ QUOTE ]
    Kozak said:
    This combo IS stoppable.


    [/ QUOTE ]

    I don't think you can rely too much on the [6][6][K] stagger plus I'm pretty sure you can TR after the first [6][K], unless I'm doing it wrong. You're wasting people's time man !
     
  4. undefined___

    undefined___ Member

    IT DOES REALLY WORK!!! Don't belive me? Try it.

    The [6][6][K] hits when the oppenent is straggered.

    Try it before you post please.
     
  5. OffBrandNinja

    OffBrandNinja Well-Known Member

    The problem is, it's not a true combo. You probably didn't know this, being new to the boards, but the only comboes really considered are those that aren't stoppable ( Kage's [3][P] -> [6_][P] -> [2][P]+[K] -> [6][2][3][P]+[K] combo for instance), or those that are so difficult to get out of that they're useful ( Akira's stumble throw -> [2_][6][P] -> [2_][4][6][P] combo is an example, as you can struggle before the single palm hits you, but it's pretty tough). The combo you've posted here, I believe you can struggle out of the stagger from the [6][6][K] before Kage can knee, plus, as Onistompa said, you can do instant recovery after the first knee (unless of course, I am screwing it up as well). However, even though it wouldn't work in combat, it's cool that you started your time on the boards trying to contribute. It's a good start. In fact, just because you posted about the ninja first, I'd say it's quite suave. /versus/images/graemlins/grin.gif
     
  6. undefined___

    undefined___ Member

    I guess it's not a perfect combo... But it works, and I love using it. hehe...
     
  7. GTO

    GTO Well-Known Member

    Very nice effort. Next time, go to training mode and set TR on to make sure it's a true 'combo' instead of a series of attacks that work generally on noobies.. most A.I.s in standard mode don't even fall for that.
     
  8. Dandy_J

    Dandy_J Well-Known Member

    It's not the TR that really kills that combo, it's the stagger.

    You have to set the training dummy to slow stagger revovery (which is the same as hitting ABSOLUTELY NOTHING during a stagger), and even then, it ALMOST gets out of the [6][6]+[K] stagger. If someone hits just about anything you'll be at a large disadvantage after [6][6]+[K]
     

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