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Akira's PKG series?

Discussion in 'Akira' started by Doru, Dec 18, 2003.

  1. Doru

    Doru New Member

    I've been working on my Akira game and have a question on all of his [P][K][G] moves.

    I've been searching and been able to find a little info here and there, but nothing in one place. In particular:

    [4]+[P]+[K]+[G]
    [2]+[P]+[K]+[G] - "Stance break" for what?
    [3]+[P]+[K]+[G]? Is this a move?
    [6]+[P]+[K]+[G]

    If anyone could explain the moves, it would be greatly appreciated.

    Thanks in advance,

    Doru
     
  2. DRE

    DRE Well-Known Member

    [4][P]+[K]+[G]
    This deflects high punch, high kick, high elbow and low punch. It does no damage, but stuns the opponent so you can attack. After deflecting low punch, the best choice is to float them with [3][3][P], then your combo of choice. If you deflect high punch, high kick, or high elbow, [3][3][P] will not always connect, so whenever I deflect one of these attacks, I use a [4][6][P] combo. You can also do [4][P]+[K]+[G] [6][P] which crumples after the deflection (the crumple is similar to when you counter hit with [6][6][6][P]). Afterwards, you can combo [6][6][K][K], [2_][6][P]~[P], or DLC.


    [3][P]+[K]+[G]
    This deflects high elbow, high punch, and low punch while doing damage at the same time. You can also knock the opponent down by doing the entire string ([3][P]+[K]+[G], [P]). If you get a counter-hit with the last [P], it crumples just like [6][6][6][P].


    [2][P]+[K]+[G] and [6][P]+[K]+[G]
    These are guard break moves (the first is mid, the second is high). Most of the time, you can get a free [P], [K] after the opponent guards these. If they block [6][P]+[K]+[G], you can buffer [4][6][P] and then combo.
     
  3. LM_Akira

    LM_Akira Well-Known Member

    Just to add a little more...

    The [6][P]+[K]+[G] guard break is very useful after a PIT ([6][4][P]+[G]>[8]/[2]) against opponents who know how to stuggle and block the possible RBC ([P]+[K]) after the PIT. With good timing you can get a SPoD in but a safer alternative is any [4][6][P] combos you know like DRE said (eg [4][6][P]>[P]>[2_][4][6][P] or [4][6][P]>DLC or ABC).

    Also after [6][P]+[K]+[G] you can float an opponent with [6][6][K] (preferably when you're in closed stance). They will float significantly higher than just [6][6][K]. So a good example for a combo would be:

    [6][P]+[K]+[G](Opp guarding high)>[6][6][K]>[P]>[6][6][K][K]
    or [6][6][K]>[2_][6][P]+[K]>[2_][4][6][P] say, depending on weight.

    Another trick after [6][P]+[K]+[G] is to do a canned sgpm with [2][6][P] and then follow with a [2_][4][6][P].

    [3][P]+[K]+[G] is useful after you've done a [P][K] series as it will generally sabaki away any LP retaliation your opponent will come back with.

    I see in your list you also missed out [1][P]+[K]+[G] which is a kinda stance Akira has as well as his evading body check [8]/[2] [P]+[K]+[G]....also his [4][6][P]+[K]+[G]. [4][6][P]+[K]+[G] is useful to start a round I find (not all the time obviously) as is the evading bodycheck every once in a while. It does pay to run through training with Akira though and look at all his move properties on this site.
     

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