[6][P][P]- Properties pertaining to the technique (post execution) were changed. [4][6][P]- Properties pertaining to the technique (post...
DS [6][6][P]- Hit effect was changed. Opponent Crouching (H: Stagger) DS [6][6][P][P]- Properties pertaining to the technique (post execution)...
[P][P][P][K] - Hit effect was changed. (6+ sake)[P][P][K][K]- Damage was changed:19 → 17. Shift timing was changed for entering [G] to Down....
[P][P][P][7]or[4][K] - Strike attack level/type was changed. Properties pertaining to the technique (post execution) were changed. [6][P][P]-...
[P][P][P][7]or[4][K] - Hit effect was changed. [img][4][P]- Hardening difference was changed. Properties pertaining to the technique (post...
[6][P]- Hardening difference was changed. Properties pertaining to the technique (post execution) were changed. Hit effect was changed. [3][P]-...
[P][P][P]- Hardening difference was changed. G: -8 -> -10 ; H: -8 -> -10; CH: -2 -> -4 [P][P][P][K] - Hardening difference was changed. G: -17 ->...
[P][P][P][7]or[4][K] - Hit effect was changed. [4][6][K][+][G]- Strike attack level/type was changed. Hit effect was changed. [9][K][+][G]-...
[P][P][P]- Damage was changed:18 → 20. Properties pertaining to the technique (post execution) were changed. Strike attack execution frame was...
[P][P][6][P][P][K] - Properties pertaining to the technique (post execution) were changed. [P][P][K] - Properties pertaining to the technique...
[P][K] - Properties pertaining to the technique (post execution) were changed. [P][K][P] - Properties pertaining to the technique (post...
A series of planned Final Showdown Trailers! The first one is an interview with Makoto Osaki (AM2 Developer) and Daichi Katagiri (Director) about...
[P][P] - Delay input timing was changed. [6][P][P] - On recovery counter hit, hits are no longer continuous [4][P][P] - Hit effect was changed....
Actual frame data (at least some) will come after I get through all the character version A logs up.
[P][P][K] - On side hit, hits can be continuous. [P][6][P][K] - On normal hit, hits are no longer continuous. [6][K] - Damage was changed:18 →...
[P][3][P][K] - On side hit, hits are no longer continuous. [4][6][P] - Technique avoids opponent’s technique was made more difficult. [9][P] -...
[4][P][K] - Properties pertaining to the technique (post execution) were changed. [4][P][K][P] - Hardening difference was changed. Damage was...
I don't know. The Japanese text did not suggest either, just that it got adjusted. In the second round of updates, I will try to add the actual...
[P][P][2]or[8][P][P] - Damage was changed:18 → 21. [6][P][P] - Hardening difference was changed.CH:+4 -> CH: +6 [6][6][P] - Hardening...
[P][P] - Continuous guarding is not possible. [4][3][P] - Hardening difference was changed. CH: +6 → +7 [4][3][P][2]or[8] - Shift timing was...
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