OM P is pretty safe, and it can evade pretty much any opponent attack except low circulars (yes, with good timing it can evade mid and high...
Re: VF5 Akira's advance stuff and combos. I have trouble with some of the AkiraTFT combos on PS3, Brad doesnt seem to bounce at all from...
Welcome to the site, and thank you very much for posting all these videos. [img]
You mean dragon ball, not orb [img]
Yeah, but still makes me jealous that they changed my name.. From Manjimaru to Angry fist. [img]
I believe this is due to the VF coming out on xbox for the first time, lets welcome the xbox players and help any way we can. Having more players...
Imo the only difference is how the player likes to use the stick. With octogonal gate imo its easier to rotate the stick. In a square gate, imo...
Ack, why havent I heard from this? I thought Sega releasing frame info is what set us apart from games like soul calibur.. [img] And how did...
Seconded [img]
Re: VF5 Akira's advance stuff and combos. Very impressive info, thank you Danny.
Re: Sarah's bouncie bouncie tid-bitties I think it better that they bounce a bit less than have a life of their own like in some games..
Good Work!
I find that Akiraplayers are often quite short-tempered and funny when they are pissed [img] .. no wait, I'M an Akira player.. Note: Akira...
Wataaaaaahh!!! [img]
It might be about P being faster, but if you go for P Id maybe go for PPK (tricky option full PPKK with delay, last hit being special high and...
Im not aware that there are any differences with normal standing up speed. However, K,K will cause the opponent to spin in air making it harder to...
The one I normally do is [img][img]+[img]+[img], [img], [img][img]+[img], [img], [img][img][img]+[img] That does same damage as P, Knee, DbPm...
To reiterate (since this is pretty important technique) the idea of fuzzy guard is to essentially crouch under a throw, and rise in time to block...
Akira has received a lot of treatment to make him easier and more in line with the other toons. In VF5 he is easier than ever. Knee is no longer...
Re: Why is picking a character so hard rant Its the messed up timing that makes 0-frame throws so difficult to escape imo.
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