VF5REVO Jeffry Combos

Discussion in 'Jeffry' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    Steam:
    SteamID
    PSN:
    Myke623
    VF5REVO Jeffry Combos
    Jeffry Content Managers: @Sebo

    Please use this thread to share, test and discuss VF5REVO Jeffry Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
  2. SmuvMoney

    SmuvMoney New Member

    First time poster - I've been playing around with Jeffry trying to find out and confirm basic and intermediate combos. Now some of them were already discovered in earlier VF5 versions so I don't pretend to invent or discover any of these. My first goal was to find very easy combos that work in almost any situation regardless of weight class, standing/crouching/counterhit, etc. Then I went after more damaging and satisfying combos.

    Basic Universal Combos: these combos are not optimal but should always work regardless of weight class - even Taka-Arashi except where specified with "noTA", i.e., 3PP never floats TA - and starting combo state, i.e., st/cr/ch. Some of these combos may already be optimal for their respective starter.

    The format looks like this:

    combo starter 1 | CS2 | CS3 : actual combo for all combo starters listed (this helps me to consolidate the combos better)

    Basic Universal Combos (all characters st/cr/ch)

    41236P_ | 41236P | 46P+K : 66PP
    6P+K | 9G<K | 3PP (noTA) : 2KP
    46P | 3K+G : 214P+K > KPK
    6K+Gch | 63214Pch : 4KP
    TS~PP | 4K+G : 66PP
    43P+Kch : 1|2|3P+G
    6K+G | TS~P+K : PK
    214P+K : PK > 66PP
    41236P+K : KPK
    3P+Kch : 2KP
    KP : G~66PP
    9G~P : 33P
    33P : 66PP
    6K : 4KP

    (9G~P = jump ascending punch)
    (9G<K = jump descending kick)

    Intermediate/Advanced Combos: For these combos, the combo is for either standing or counterhit combo starters. There are a few starters that work very differently for Jeffry if the opponent is crouching against non Taka-Arashi opponents, i.e., 6K, 41236P+K, and 33P (probably some that I missed). On counterhit, these attacks float or work as if the opponent was standing.

    Intermediate Taka-Arashi only (st/cr/ch) combos

    46P | 3K+G : 214P+K > PK > 66PP
    41236P+K : 43P+K > PK > 66PP
    214P+K | 33P : PK > 66PP
    TS~PP | 4K+G : 66PP
    6K : 46PK > 66PP
    3P+Kch : 2KP
    6PP : 1K

    Intermediate Standard (st/ch) Not Taka-Arashi (noTA) Combos

    TS~PP | 4K+G | 41236P | 46P+K : (6_)P > 66PP
    46P | 3K+G : 214P+K > 41236P+K > 66PP
    41236P+K : 43P+K > 33P > 66PP
    33P | 6K | 236P+K : PK > 66PP
    3P+Kch : 2P > 2KP

    (TS = Threat Stance, i.e., P+K+G)

    As noted earlier, some of these are already part of the VF5FS combo listing. I am trying to consolidate and verify where appropriate. I hope someone finds this helpful.

    EDIT: I may use symbols to make this look better, but I think the text version is fine for now.
     
    Last edited: Feb 4, 2025
    Myke likes this.
  3. SmuvMoney

    SmuvMoney New Member

    Basic Universal Combos (command format)

    [4][1][2][3][6][P] _ | [4][1][2][3][6][P] | [4][6][P][+][K] : [6][6][P][P]

    [6][P][+][K] | [9][G]<[K] | [3][P][P] (noTA) : [2][K][P]

    [4][6][P] | [3][K][+][G] : [2][1][4][P][+][K] > [K][P][K]

    [6][K][+][G]ch | [6][3][2][1][4][P]ch : [4][K][P]

    [P][+][K][+][G]~[P][P] | [4][K][+][G] : [6][6][P][P]

    [6][K][+][G] | [P][+][K][+][G]~[P][+][K] : [P][K]

    [2][1][4][P][+][K] : [P][K] > [6][6][P][P]

    [4][3][P][+][K]ch : [1]|[2]|[3][P][+][G]

    [P][+][K][+][G]~[P][+][K] | [6][K][+][G] : [P][K]

    [3][P][+][K]ch: [2][K][P]

    [K][P] : [G]~[6][6][P][P]

    [3][3][P] : [6][6][P][P]

    [6][K]: [4][K][P]
     
  4. SmuvMoney

    SmuvMoney New Member

    Intermediate Taka-Arashi only (st/cr/ch) combos

    [4][6][P] | [3][K][+][G] : [2][1][4][P][+][K] > [P][K] > [6][6][P][P]

    [4][1][2][3][6][P][+][K] : [4][3][P][+][K] > [P][K] > [6][6][P][P]

    [2][1][4][P][+][K] | [3][3][P] : [P][K] > [6][6][P][P]

    [P][+][K][+][G]~[P][P] | [4][K][+][G] : [6][6][P][P]

    [6][K] : [4][6][P][+][K] > [6][6][P][P]

    [3][P][+][K]ch : [2][K][P]

    [6][P][P] : [1][K]
     
  5. SmuvMoney

    SmuvMoney New Member

    Intermediate Standard (st/ch) Not Taka-Arashi (noTA) Combos

    [P][+][K][+][G]~[P][P] | [4][K][+][G] | [6][1][2][3][4][P] | [4][6][P][+][K] : ([6_])[P] > [6][6][P][P]

    [4][6][P] | [3][K][+][G] : [2][1][4][P][+][K] > [6][1][2][3][4][P][+][K] > [6][6][P][P]

    [6][1][2][3][4][P][+][K] : [4][3][P][+][K] > [3][3][P] > [6][6][P][P]

    [3][3][P] | [6][K] | [2][1][4][P][+][K] : [P][K] > [6][6][P][P]

    [3][P][+][K]ch : [2][P] > [2][K][P]
     

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